Lastest update to StoryMode has just been pushed complete with a whole new slew of features and more than likely a new slew of bugs too!
The big new feature that's been in the works and is finally out is...
Improved Character Customization
With the latest version and onward, character creation allows for a whole new degree of customization, and with it some new gameplay changes.
When creating a character you'll have the option to allocate upto 16 additional stat points into whatever category you wish. You'll also be able to select a sign that your character was born under, as well as their profession. The birth signs and job both provide special abilities and traits that can completely change how the game is played.
For example, those born under the constellation of Dynamite can cause enemies to explode on death when using a spell to result in collateral damage to adjacent enemies.
Any character created before this change can still be played. Their job is inherently as Slacker, and their birthsign being The Human. Characters made with that combination results in a gameplay session identical to that before these changes.
Other Changes
All drops now show an icon instead of just going straight into your inventory, much like the case was with equipment before, this now applies to everything.
As such, you will encounter money bag/item icons when killing enemies, or you may encounter mana potions, health hearts, or equipment. Stepping on the dropped icon will pick it up.
HP is now capable of recovering over time as long as you have not engaged in combat recently. To go with that, there are also now indicator rings that will identify how close you are to recovering HP or Mana naturally.
There's also the typical batch of crash and logic fixes. Some icons were also changed to help make things a little bit clearer. Then there's always the behind the scenes code refactoring that makes things easier on my end.
The version of LibGDX and other libraries were also upgraded with this version, so we're using the latest of everything that's available. This insures development of StoryMode may be more easily supported, we pick up any optimizations and fixes in the backend, and also makes it so we're more capable of also giving back to the community.
Thanks for your continued support, reports, and feedback
Have fun creating new characters. Hopefully this will spice things up for you