ːsteammockingː
This is a huge update for the demo! Almost every part of the game has been touched in one way or another. There is so many changes so I am only going to focus on the biggest modifications for the most part. Expect changes that are not listed.
Conquest battles
Conquest procedural generated maps have been completely reworked. Instead of islands connected with bridges, there are now forest with lakes, villages and enemy outpost littered around.
Conquest battles now use the objective system of Scenarios mode.
Conquest battles are lost when all friendly units are deployed and dead.

Gunplay tweaks
Running and gunning is much easier now. There is no more weapon sway from animations.
The aiming reticle when controlling units is now much more accurate (keep in mind that there is bullet deviation).
Cover changes
Cover is now directional (units can take cover on different sides of most cover objects).
Cover should be more stable and less buggy.
Friendly units will have a purple path showing their path to reach cover. This path is visible even when the unit is not selected.
UI reworks
New 3D retro mini map
Buttons and text are now modular.
Buttons have animations.
Button sounds have been modified.
Almost all UI menus have been remade or heavily modified.
New text font.
Bunch of changes in the backend so new UI can be implemented faster.

Visuals
Clouds are now in the game.
Post process effects have been tweaked.
Some materials such as bricks can now be shiny under certain circumstances.
New tree models.
Some maps have been adjusted slightly and in different ways.

Fixes
Conquest notifications have been fixed (hopefully).
Sensitivity should feel better now.
A bunch of other stuff that I have not kept note of.
That's all, Have a good one!
