ːsteammockingː
Another demo update should be playable!
This update is a major step in the right direction, many issues and shortcomings have been addressed.
Visual Changes
Fog has been adjusted in all levels.
Changes in saturation and color gradients to most materials.
Objects farther from the camera are now desaturated (except human currently).
Slight Camera FOV changes.
Grass now sways in the wind.
When units are shot, the blood decal will grow over time. There is also a blood spurt effect (purely visual).
Selected units will now show their movement path.
New settings UI.
The Main Menu and Conquest modes backgrounds are much brighter.
The Main Menu now has neat effects and filters.


General fixes and changes
Changed how accuracy works, units can now shoot next to themselves without missing.
When playing as a unit, the aiming reticle will change colors depending if you are aiming at a friend or foe.
Units should be much more optimized, using less computing power just to exist.
Units now rotate their bodies based on movement direction.
New settings option: CelShade. Turning it off makes lighting more realistic. (I recommend turning CelShade on for now).
Slight ragdoll changes.
Unit navigation should be less flawed now, units shouldn't get stuck on each other as much now.
Conquest mode in general should be more stable.
Slow Motion
When pressing L-Alt when playing as a commander or unit, slow motion will be enabled.
Slow motion currently has no limit.
Slow motion when playing as a unit will cause the unit to have less bullet deviation.
Conquest Market/shop
Production has been removed from the game (likely to return in the future). Items that had to be produced such as accessories and improvised guns can now just be bought.
Buying and selling equipment is now in the same menu.
Reworked market UI.

Conquest Mobilization changes
The construction and mobilization of your army is now much more flexible, the old system forced units to have a specific weapon or accessory depending on the template save, this is no longer the case.
Conquest mode soldier templates are now cosmetic only.
To create a Mobilized Squad (your fighting force), you go into the Armory's Templates section, there, you select a squad template and fill it with your population.
To manage a Mobilized Squad, you go into the Armory's Mobilized section, there you select a squad that you have mobilized, You must assign each soldier a weapon before deploying them to the battlefield.
You can swap out a mobilized soldier's weapon and accessory for any replacement you may have.
You are now able to rename each soldier by clicking the soldiers name in the Armory's Mobilized section.
You are also able to rename each squad in your army by clicking the purple @ in the Armory's Mobilized section.


Improvised Tactics is really starting to take shape, not all changes have been noted but these were the most notable.
Your save data may become corrupted so I recommend starting a new conquest game and deleting your sandbox unit saves.
