-Data Wiped For New Update
-Added Wild Frog Title Card
-Updated Credits
-Updated Intro Screen
-Reworked Achievement Icons
-Added Sequence Achievement For Stormfly
GAMEPLAY:
-Optimized The Game Code to Run Faster
-Reworked UI to be more Cohesive and Modern
-Added Healing Mechanic
*Healing Can Only Be Obtained From Rare Sources
*Health Power Ups Heal 2 HP
-Added New Death Animation for Curse
*Get turned into a physics object on death
-Added Coyote Time to Basic Jumps
*After 0.2 Seconds of Being in Air time Runs Out
-Changed Speed Of Rotating Player In Menus
-Made Jump Sounds Variated Pitch
-Replaced Long Jump with Crouching
*Long Jump is Now Triggered by Jumping while Crouching
*Player now shrinks when Crouched
*Player is anchored to ground when Crouching
-Hyper Mode (Dashing And Hovering) Has Invincibility For The Duration
-Reworked Water Detection System
-Reworked Camera System To Feel Less Rigid
*Camera Now Shifts Through Objects
-Revamped Pause Menu Visuals
*Pause Menu Now Can Be Scrolled With Keyboard W and S
-Reworked Swimming
*Now when not Crouching you are "Buoyant" and are in Swim Mode
*When Crouching you can Descend into Bodies of Water
*Buoyancy allows you to swim around in Lakes with Custom Animations
*Buoyancy Maintains Velocity when In State
*When Jumping In Buoyant State Jump is Activated
*Unique Wake for Swimming is Present
*Downwards Swimming Has Custom Animation
-Recoded Animation System to Allow for "Snap Priority" Animations like Swimming on Arms
-Added Ally Entities
-Combined Crouch Key and Dash key when moving or not
-Removed Player Tilt to add player readability
-Reworked Charge Use Effects
*Trail Is Now Longer
-Camera Item Syncing Is Fixed
-Apples have been retextured and renamed to Onyx
-Onyx has a unique texture and model
-Added New "Effects" UI Band
*This will be used for future events but is exclusive to frosting
-Added Freezing Mechanic to Coolant
*After 15-ish seconds you start freezing
*Gain frost effect when freezing
-Planters Now Have More Requirements to be placed
*Planters only place when "Tool 2" Button is let go
*Planters now have a Ghost Indicator
*Planter Indicator Has Unique Display in Campaign
-Added Hub Skip Option
-Tools can No Longer be used In Menu
-Hub Ocean Has been Revamped
-Revamped Dancing Animation
*Dance now rotates in X axis rather than Y axis
-Reworked Outline Renderer to Extend for Far Distances Optimized
-Outline Shader Now Has Distance Of Rendering Set to Field of View
-Redid Multi-Terminal Mechanics to Be more Polished
-Multi Terminals Now Cost 5 Onyx
-Changed Void Shopkeepers Dialogue
-Changed Shopkeepers Dialogue
-Reworked All Chest Positions To Be More In Reach
-Added New Settings Page For Resolution
-Added New Resolution Settings
-Added Exclusive Fullscreen Mode
-Added Fullscreen Mode
-Added Windowed Mode
-Added Shadow Usage Setting
-Added Shadow Distance Setting
-Expanded FPS Unit To Show More Data
-Reworked Lighting And Shadow Calling To Be More Fast
-The Sun Now Has Been Repositioned Globally To Make More Striking Shadows In Scenes
-Lighting Now Spreads Further And Takes Up All Objects
LEVELS:
-Added Lightning
*Grants Shock Effect
*Spawns In Rainstorms
-Added Passive Campfires
*Needed to combat freezing
*Spawns across storm fields
-Added Lifts
*Moves depending on if the player is inside
-Added Zipline
*Moves horizontally unlike a vertical life
-Added Smash Pad
*Crouch on Pad to Launch Upwards
-Marble Texture Now has Flat Top
-Revamped Marble Shader
-Revamped Every Overcharge Placement
-Added Interactable "Powder" Material
*Interacts With The Player and Regenerates
*Interacts Solely With Player 1 To Reduce Performance Risks
*Sand Powder Spawns On Desert Maps And Sandfall
*Snow Powder Spawns On Desert Maps, Snowstorm and Alpines
-Added Oceanic Grass
-Added Oceanic Coconuts
*Grants speed boost permanently for the cost of some HP
-Remodeled Palm Trees To Be Less Out Of Place
-Added Player Anchor Mechanic
-Revamped Overcharge Shader + Model
-Revamped Low Grav Model
-Changed Placement of Lowgrav in Intergalactic
-Made Multi-Shop Containers Have a Custom Shader
-Increased the Distance you can see grass
-Grass Shader has been Reworked to Align with the Artstyle
-Revamped Spire Map to Give more Grassy Sections to It
-Added Bushes
*Bushes React to Entities and Attacks
*Bushes Release Leaves on Reaction
*Bushes Spawn on Monolith, Chutes, Overgrown (Radiance), Snowstorm and Spire
-Revamped Sandfall in order to be more decorative
*Added Crash Pads To Sandfall
*Added Marbled Trims
-Reworked Wildfire Terrain
*Added Spikes to Wildfire
-Reworked Visuals of Chutes
-Reworked Visuals of Obelisk
*Added Marbling Texture to Obsidian
-Renamed Overgrown to Radiance
-Added Wooden Thorns To Upper Levels Of Radiance
-Revamped Radiances Wildlife and Architecture
-Reworked Hollow
*Added Back Exit to Hollow
*Added New Décor to Hollow
*Added Hollow Stairs and Ramps
*Removed Hollow Beacons Making Subspace the only map with them
*Remodeled Geometry to Be Smoother
-Added Deepkelp
*Reactive To Lightning
*Spawns In Hollow
-Added Drykelp
*Spawns in Wildfire
-Reworked Distort
*Distort Is Now A Stage 2
*Distort Has New Terrain
-Remodeled Windcalled To be More Geometric
ENDLESS MODE:
-Added Hollow Gateway
-Added Subspace Gateway
-Added Tendrils Gateway
-Added Special Endless Mode UI
-Added Endless Mode After Stage 3
*Endless Mode Only Ends After Player Death (Curse)
*Endless Mode Regenerates Terrain Every Matchup
*Endless Mode Generates "Objectives"
*Before Every Floor You Pick One Enemy From a Podium
-Added Podiums
*Podiums Display Enemies To Choose
*When Podium Is Used Modifier Is Active
-Added Health Base Tile
-Added Chest Base Tile
-Added Enemy Base Tile
-Added Terminal Base Tile
-Added Bridge Tile
-Added Bridge 2 Tile
-Added Bridge 3 Tile
-Added Path Ending Tile
-Added Empty Path Ending Tile
-Added Ramp Tile
-Added Ramp 2 Tile
-Added Ramp 3 Tile
-Added Ramp 4 Tile
ENEMIES:
-Optimized Enemy Code
*Enemy Targeting Code is Only ran When In Range
*Most Enemies now Operate On a Built In Clock
-Reworked Detector Engine To Be More Optimized
-Collider For Detectors Now Triggers On Start To Allow For Spawn Enemies
-Rocks Now Account Velocity When Jumping
-Updated Enemy Selection Mechanics
*1 Enemy Is Now Chosen per Stage
*Base pool now exists with bandits and rocks guaranteed
*Grows every stage to gain more enemies
-Reworked Bullet Shaders/Design
-Reworked Gardeners Model/Material To Look Less Plastic
-Gardeners Can Jump More Commonly
-Bandits Can Now Jump More Commonly
-Void Element Bandits Can Dash More Commonly
-Added Shaper Priority System To Stop Shapers Cloning Shapers
-Shapers Behaviour When Without An Enemy To Clone Has Been Reworked
*Shapers Now Chases The Player When Lonely
*Shapers Now Deals Contact Damage
*Shapers Now Fall Correctly Instead Of Floating
-Polished Golem
*Reworked Golem Model
*Golem Legs Lock to ground
*Golem No Longer Moves Around On Horizontal Axis
*Golems No Longer Rise and Twist Upon Leaving Range
*Golem Daggers No Longer Glitch Out and Have Constant Direction
*Golem Trooper Now No Longer Renders Out Of Distance
*Golem Daggers are Now Held in Stasis to stop Lag
-Revamped Goobert
*Gooberts Have a New Custom Model
*Gooberts Are Now Required In Enemy Operations To Be Active rather Than Constant Spawns
*Gooberts Wait To Attack During Rising Animation
-Added Back Gloomers as Corespawn
*Corespawn Now Move To your Previous Position
*Multiple Corespawn now have a Priority Mechanic to fix overlapping
*Corespawn Switch To Secondary Movement Pattern When Threatened
*Added Corespawn Threaten mechanic with items
*Corespawn are now exclusive to campaign
-Added Salvo Enemy
*Salvo Can Be Picked up Like Item
*Salvo Runs towards players
-Added Cultist Enemy
*Cultist Enemy Chases on Spider Mount
*Spider Mount can climb walls and uses legs to walk
*Cultist Is Impervious to Explosions
*Cultist Attacks Using Salvo Dispenser
*On Death Cultist Spider Becomes Platform
-Added Drifter Enemy
*Drifter Drifts when In Range Towards Player
*When In Bounds With Another Object or About To Fall Off A Cliff, Changes Direction Of Movement
*Drifter Uses Custom Face Detection System To Change Cooldown Decision
*Drifter Has Ice Spikes Surrounding To Attack
*Drifter Is Immune To Ice Attacks
*On Death Drifter Explodes into 16 Icicles
*Icicles Act Like Daggers With Gravity
-Rocks Now Have Water Physics
-Bandits Now Have Water Physics
-Gardeners Now Have Water Physics
-Shapers Now Have Water Physics
-Gooberts Now Have Water Physics
-Sentries Now Have Water Physics
-Cultists Now Have Water Physics
-Drifters Now Have Water Physics
ITEMS:
-Removed Tornado Item
-Added Stormfly Item
*Once Broken Spawns In The Stormfly Ally
*Can Be Ridden Horizontally
*When Crouching Moves Down
*When Interacting Moves Up
*When Jumping The Vehicle Is Exited
*Stormflies Are Fragile With Only 1 HP
*Stormfly Is In Menu Item Fall
*When On Stormfly Unique Sitting Animation Is Played
-Mushroom Now Blocks Long Jumps and high velocity objects
-Reworked Nailgun in 5-8
-Made Nailgun More Acessable in 5-8
-Nailgun Skin affects Breaking Animation and Daggers
-Nailgun has Unique Particle effects for Chrome
-Ladder Now Shrinks to Correct Proportions
-Nailgun Now Has Ammo Mechanic
-Nailgun Breaks out After Ammo is Gone
-Balloon Now Plays Correct Sounds
*Balloon Is Set to Right Position
*Balloon Pops When Broken Properly without artifacting and has generic texturing
*Balloon Ascencion Scales Properly Without Dependence On Frame Rate
*Balloon Bouncing Is Fixed
-Camera Now Has Readjusted "Store Zone" Hitbox
-Crab Hitbox Has Been Adjusted
*Crab Particles Are Reworked
*Crabs Now Last 10 Seconds Instead of 15
*Crabs have Indicator
*Crabs Now have intro and exit animations
*Crab Has been added to resource reserve
-Wooble Now Produces Camera Effect On Release
*Wooble Has Been Added to resource reserve
*Removed Wooble Growing Effect
*Wooble Now Responds To Multiple Skins
*Improved Collapse Animation
-Luxband Now Responds Instantly
*Luxband Has Unique Particle Effect
*Luxine Is Now More Rough
*Luxband Core Has Been Remodeled
COSMETICS:
-Removed Item Skins From Tool Shops
-Added Item Skin Crates
*Crates Have Box Physics and Display The Item Skin
*Each Crate Costs 50 Onyx
*Crates Spawn With 1 Random Item Skin and Unlock Them Upon Buying
*Crates Spawn Randomly In Shops
*Crate Display Uses World Matrix instead of Local Matrix
-Added Onyx Sale Effect
-Added PolyBloom Dye
-Added Noise Dye
-Added Vivid Dye
-Added Luxine Dye
-Added The 4 New Dyes to The Planter
-Revamped Wiz Hat Cosmetic
-Added Jellyfish Mushroom Skin
-Added A.L.T W.O.O.B.L.E Skin
-Added Polaris Luxband Skin
-Added Umbra Crab Skin
-Added Squall Balloon Skin
-Added Vista Camera Skin
-Added Chroma Nailgun Skin
-Added Pylon Frog Skin
-Added Bloomed Frying Pan Skin
-Added Inventory Select On Wardrobe
-Wardrobe Is Sorted Properly
-Revamped HatMeshPacker and DyeMeshPacker to work with new hats
-Party Mode has Ready Order Now
-Party Mode Ready Screen has been Revamped
-Added Party Query System
-Added Wardrobe Button to Party Select
-Removed Online Mode (This can be redone with remote play, this cost so much to run and i am not paying 5 quid a month for 0 players online)
-Party Mode Skin Select is Now a Grid
-Party Icons has Cosmetic Icons
-Added Hat Icons
-Added Dye Icons
-Wardrobe Now has Cosmetic Icons
-Subsequent Players now have "Player X" instead of username
-On Singleplayer And Campaign, Flags now appear with Username as Winner Instead
-Player 1 Wins now appear with Username Instead
-Updated Item Skin Choosing
*Item Skin Buttons Now Show the Actual Item
*Items now sorted into multi-dimensional list
CAMPAIGN:
-Updated Campaign and Tutorial Text with Images Instead
-Image Hints now are customised for control set
-Updated Campaign Flag Popup
*Now Has Dead Enemy Count And End Popup
-Changed Character In Campaign to Different Character
-Coolant now properly works
-Reworked Set 1-1 To Be More Open
-Combined 1-1 and 1-2
-Renamed 1-1 to "Mount Mini"
-Added 1-2, Levers Galore
-Extended 1-4
-Renamed 1-7 to Spikepit
-Remade 2-1 To be more Linear
-Added Lots of Smash Pads to existing maps in set 2
-Remade 2-8 Stage To Look More Interesting
-Revamped 4-8 Hypercore To Be Better
-Level 5-8 Ultima Monolith Now has Reactive Shield
-Replaced 4-8 Song With "Waves"
-Removed False Core
-Added Hyperslate Set 4 Boss
*Hyperslate Summons Corespawn
*Hyperslate Charges at Player
*Hyperslate Now Spawns Corespawn
-Added money to all set 5 levels before the Photo Stages
-Changed Artstyle of Set 5 Levels
-Campaign now has Open World Map
-Added Set 1 Section
-Added Set 2 Section
-Added Set 3 Section
-Added Set 4 Section
-Added Set 5 Section
MUSIC:
-Added Endless Mode Music Player
*Plays Endless Mode Music When Active
-Added Array Track
-Added Bloomburst Track
-Added Dreamrealm Track
-Added Legacy Track
-Added Module Track
-Added Multiplicative Track
-Added Pantheon Track
-Added Seclusion Track
-Added Squalls Track
-Added Subdued Track
-Added Waves Track
-Added Substorm Track
-Added Wavestorm Track
-Replaced Set 4 Boss Music With Wavestorm
-Added Sunset to Rain Music Pool
-Added Pantheon Track To Rain Music
FIXES:
-Fixed Nailgun Not in Item Skin Menu
-First player has username instead of "Player 1"
-Fixed Game Sending Mac Data to Wrong Folder
-Fixed Secondary Hyperstim Skin Not Working
-Fixed multiple Items not appearing in Quick Stash
-Fixed Goobchests Not Working
-Fixed Issue with Wardrobe Limited at 16 Hats
-Fixed Issue with Wardrobe not Adding Vines
-Fixed A bug regarding the Tornado Log showing the Nailgun Log
-Fixed Balloons Not appearing on Quick Stash
-Fixed Ladders Not Appearing on Quick Stash
-Discord Button Link does not Expire Now
-Fixed a bug with Moving Platforms splitting the player if sat in one during map reset time
-Fixed Checkpoint Issues with Triggers
-Reworked Crab Crawling to be more instant
-Rotation of Crab On Spawn is aligned to rotation of Spin
-Fixed Balloon Code
-Fixed Tally Display
-Rain Particles Face the Direction they Go
-Tendrils Out of Bounds Work Properly
-Fixed a Bug where You can Pause on Leaving Pausing Game Load
-Fixed a Bug where Shapers SFX would keep playing out of range
-Fixed a Bug where Items don't register a fail case for loading Item Skins and appeared Invisible
-Fixed a Bug with Goobchests Not Being Scenebound
-Fixed a Bug Regarding Rocks being In The Performance Tag
-Fixed a Bug Regarding Gooberts Spawning In the Campaign
-Fixed a Bug Regarding Monolith Water Not Working
-Fixed a Bug Regarding Shapers Holding Gauntlets In an Infinite Loop
-Fixed a Bug Regarding FPS not appearing In Menu
-Fixed a Bug Regarding FPS being tied to Menu Camera Movement
-Fixed a Bug Regarding VSync Being Active Until You Entered Settings
-Fixed a Bug regarding Snow Still Being Active In Snowstorm
-Fixed a Bug Regarding Cameras Adding Artifacts to The Scene
-Fixed a Bug Regarding Horizontal Scrolling Not Affecting FOV
-Fixed Random Seeds Not Being Random
-Fixed a Bug Regarding Draw Calls of Stack Cameras
-Fixed a Bug Regarding Enemies Leaving Artifacts In A Scene
-Fixed a Bug Regarding False Fetches Of Tags In The Water Layer
