Hypercore: Overgrown Patch Notes:
-Added Golem Enemy
-Removed Spook Enemy
-Added Bullet Enemy
-Added Nailgun Item
-Added Curse, when had permadeath is active
-Added Balloon Rework, now also a grappling hook
-Reworked Daggers, now they break on ground impact
-Added Phasedaggers, do not break on ground impact
-Added Paratrap, shoots daggers
-Reworked Many Item Logs
-Reworked Hyperstim Bounding box
-Added Boxes
-Boxes spawn on existing party maps
-Photosphere graphics have been reworked
-Photosphere map rework
-Added Breakable Platforms
-Added Gauntlets
-Added Quick Stash (Press F or LStick Down to Use)
-Added Overgrown Song
-Reworked Set 3 Boss
-Added Void Bullets
-Added new Mouse Dialogue
-Added Ultima Monolith Boss
-Added Pressure Plate
-Added Megamine
-Reworked Mines
-Reworked Marble Looks
-Reworked Requirements to break Core Glass
-Thorns now deal 2 damage if static instead of 1
-Added Heavy Defense Campaign Level
-Added Paratrooper Hill Campaign Level
-Added Temple of Bloom Campaign Level
-Added Grand Enterance Campaign Level
-Added Static Halls Campaign Level
-Added Overhang Campaign Level
-Added Ambush Campaign Level
-Added Overgrown Campaign Level
-Hidden Thorns now deal 2 damage instead of 3
-Added 8 New Campaign Levels
-Fixed a bug with checkpoints
-Fixed a bug with the end flag displaying stage 3 time instead of overall stage time
-Fixed a campaign but where the brightness setting wouldn't work there
-Fixed a campaign bug where checkpoint data was also set as velocity
-Fixed a bug where the hot spring wouldn't boost
-Fixed a bug with item holding
-Fixed a bug where Ladders wouldn't fit into multi-terminals
-Fixed a bug with Achievements not Triggering
-Fixed a bug where item skins wouldn't adapt to new items
-Fixed a bug where Robot Parts sometimes wouldn't appear
-Fixed a bug where achievements wouldn't retrigger if missed
-Fixed a bug where Daggers would phase through environments
-Fixed Void Sentry getting stuck on faces
-Fixed Goobert getting stuck on faces
-Fixed enemy exclusives from stage 2-3 on Party
-Fixed a bug regarding ragdoll mode with the Goobert
-Fixed a bug with the Hyperstim Bounds not registering
-Fixed a bug with Static (Unused) Not Having Inf Dash from Hyperstim
