Get ready to dive back into New Horizon, Crows!
Ex Ignorantia team here to, quite excitedly, announce that a major demo update is now live for Crow’s Requiem! If you already explored the Pandemicpunk city of New Horizon, we invite you to dive back into the role of Licensed Body Collector, carving your path across multiple corpse pick-up Requests, Collection mini-games, animated comics, branching dialogues with various NPCs, and 3 different demo endings.

There are even some cryptic surprises, for those willing to dig deeper and listen closer ;)

If you’ve just arrived for the first time, we’re thrilled to have you on board for our very first digital game, developed after 6 years honing our narrative and game design skills with dozens of tabletop RPG releases.
It’s time to put on your mask, grab your Fridge Truck keys, and start your day’s work, Crow. Welcome (back) to New Horizon; the dead await.

Changelong v1.1
Curious about what we cooked for this huge update? Check it out on the full changelog:
NEW FEATURES & CONTENT
• First Item Tutorial - New guided walkthrough for using inventory in the tablet
• Transmission System - New gameplay encounters and audio messages during travel
• Minigame Visual Redesign - Completely revamped minigame interface and visuals
• New Military Minigame - Control a precision star within circles for bonus rewards
• Comic-Style Cut-Ins - Enhanced comic book-style narrative moments during dialogue
• Help System - Per-step hints available for minigame
• Cultist Minigame Rhythm Update - Notes now follow pre-determined patterns with fixed BPM
GAMEPLAY IMPROVEMENTS
Input & Controls
• Gamepad support expanded throughout the entire game
• Virtual keyboard for gamepad text entry
• Gamepad focus and navigation for all UI menus
• Input mode indicator showing current control method
Map & Navigation
• Map cycling with snap-to-POI functionality
• Gamepad stick handling for map panning and reticle control
• Edge scroll for map boundary navigation
• Improved map bumper cycling with deterministic POI order
• POI tooltips on cycle selection
Dialogue & Story
• Dialogue accessible during tablet use (equipment changes blocked)
• Choice selection and timing improvements
• Dialogue focus system for better UI navigation
QUALITY OF LIFE ENHANCEMENTS
• Inventory tab remembers last viewed collection
• Dynamic music intensity adjustments during gameplay
• Notification arrow feedback for collection updates
• Tablet screen focus management
BUG FIXES & STABILITY
Core Stability
• Fixed null reference errors
• Fixed tablet manager resolution during dialogue scenes
• Fixed missing voiceover addressable entries
Minigame Fixes
• Fixed Military minigame flag only setting on success
• Fixed Anarchist minigame double-hit infection penalty
• Fixed Cultist minigame double mistake sound effects
• Fixed Military minigame puck input delay
Dialogue & Timeline Fixes
• Fixed dialogue proceeding without waiting for timeline stop
• Fixed overlapping text typing on rapid input
• Fixed timeline skip markers and binding issues
• Fixed empty and tag-only dialogue lines after choices
• Fixed choice timeline triggers
UI & Input Fixes
• Fixed intro archetype selection stability
• Fixed virtual keyboard focus and submit handling
• Fixed gamepad confirm routing for name entry
• Fixed tablet toggle blocking during timed choices
• Fixed map zoom blocking while tablet is visible
• Fixed dialogue button focus during panel visibility
• Fixed options tab focus management
Other Fixes
• Fixed equipment change blocking during dialogue tutorials
• Fixed comic cut-in visibility and keyframe handling
• Fixed sidequest panel reset on close
• Fixed transmission panel chaining and visibility
