Hello, everyone!
A new Sproutmart update is now available, featuring balancing changes, quality-of-life improvements, and several single-player and multiplayer fixes and improvements from your feedback.
## Gameplay and Balancing
- Reduced product license costs.
- Adjusted product margins and corrected profit calculations.
- Cleaning is now faster.
- Reduced the number of cleanable spots spawns in both single-player and multiplayer.
- Increased the length of the day in both single-player and multiplayer.
- Watering now affects a 3×3 area.
- Added estimated lifespan information to plant descriptions.
- Newly stocked products now use their market price as the default selling price.
- Renamed Banana Juice to Banana Milk. <= priorities ːsteammockingː
- Reorganized the price adjustment interface so the new price and expected profit are easier to understand.
- Increased Stocker movement speed and product placement speed.
## Bug Fixes and Multiplayer Improvements
- Fixed resolution and interface problems that could occur after joining a multiplayer game hiding the stats and dirtiness.
- Improved multiplayer connection reliability on lower-end systems.
- Fixed harvested product boxes disappearing when a client disconnected while carrying them.
- Fixed an issue where pressing the interaction button while moving a crop could make it disappear and prevent further interaction.
- Fixed an issue where cancelling crop placement with right-click could destroy the crop and leave the player stuck in placement mode.
- Fixed carried boxes not appearing correctly in workers’ hands for multiplayer clients.
- Fixed completed quests occasionally becoming stuck and preventing further progression.
- Prevented furniture and boxes from being placed through objects.
- Improved NPC positioning and synchronization when a client joins an existing game.
What’s Next?
I’m also preparing a separate post outlining planned future features, alongside additional fixes and improvements currently in development.
During the first month of Early Access, my main priority will be resolving high-priority bugs and further stabilizing the build. Once the most important issues have been addressed, the focus will begin shifting toward new features and content from next month onward.
Thank you for all the reports and feedback. Please continue sharing any issues you encounter through the Steam Discussions, Discord, or the in-game feedback option!
