Patch Notes v0.10.16
Quality of Life
- Warehouses can now be placed directly on top of conveyor belts
- Added a "Guide me there" option to resource right-click context menus, pointing a tracking arrow toward the Warehouse with the highest stock
- Added a tutorial on how to find Arcane Crystals once unlocked
- Improved visibility for deleting and blueprinting tall buildings in top-down mode
UI & Visuals
- Buildings buffed by area-of-effect structures now display a subtle, color-coded halo beneath them
- Added a storage inspection tooltip to the Storage label to Building Info UI
- Mana Crystals and Power Spires now also show in their Input label that they accept Pure Essence
- Mana Crystals now utilize the XP bar as well
- Improved output descriptions for Area Effect buildings
- Recipe Selector search bar no longer auto-grabs focus when typing while open
Misc
- Smoother startup background loading and world generation
- Improved a hitch when opening the Caravan Station UI for the first time in a session
Fixes
- Fixed resource icons in the inventory UI lacking right-click context menus
- Fixed resource nodes intercepting clicks intended for adjacent objects such as chests
- Fixed newly placed Assemblers not defaulting to Bulk Components after they are unlocked
- Fixed Ward Generators counting conveyor belts toward protected building estimates
- Fixed overpredicted "power overload" warnings
- Fixed research requirements not updating in real time while the research tree is open
- Fixed blueprint UI buttons not updating if a blueprint was created while the menu was open
- Fixed the apple leaf material on deciduous trees
