Hello !
The demo received a large update today. It contains many new guns, some rework of existing ones, physics updates, optimisation, and much much more ! A native linux build is also available as well now !
Here is the complete list :
added 20mm double mount aa gun,
added 20mm quad mount aa gun,
added 37mm C30 double mount aa gun,
added 37mm Flak42 double mount aa gun,
updated single bofor model,
updated double bofor model,
updated depth charges model,
fixed clicking error message bug which would send you to the menu,
you can now place an object as long as it is attached to a valid surface,
weapons are now rendered on top of everything when selecting them from the primary/secondary menu,
added righting force which counteracts ships listing at high speeds,
hopefully fixed bug which can happen when trying to read subscribed workshop items,
default supply changed from 120 to 150,
rebalanced some missions,
you now cannot see the position of a ship if underwater (otherwise no need for a sonar against submarines),
added a custom cursor,
special characters when creating/renaming a ship are now filtered out,
block replace tool now also works in mirror mode,
optimised shells scripts, lag when having lots of shells in the air should be greatly reduced,
fixed undo/redo bug when in armor replacer mode,
fixed bug in buoyancy calculation that could lead to ship loss of balance,
ships now have half power in reverse,
added crane cosmetic,
added ammunition rack comestic
shells which ricocheted will not be followed anymore by the camera,
shells which ricocheted are now counted as non penetrated in damage stats (instead of not displayed at all),
with the block replacer tool, the selected block is now highlighted,
you can now choose to stay in the battle upon winning,
fixed bug where sonar would negate rangefinders view distance buff,
added slight wind sound when at high speed (can be heard from 30 knots),
deletion ghost object is now rendered on top of everything,
added small caliber guns to campaign ships in anticipation for planes,
updated single 105 gun model,
improved build scene optimisation using gpu indirect instancing (ex : yamato went from 30fps to 120fps),
submarines will not go backward anymore when a ship crosses their path, unless they are on direct collision course









That's it for this update. See you at release !
