Patch Notes for 0.4b:
Noticed that the new performance manager work was impacting the ambient audio from traps and hazards, resolved.
Additional performance work: Even if most of the hazards and traps were disabled, the state machines were still running. Implemented a simple boolean guard clause in the machines.
Crows were having a tendency to drift off of their origin point, implemented code to keep them at home until they decide to go kill the player. :)
