- Monsters now have a level, currently capped at 70 for pets (a tier system will allow to go much further).
- Savage monsters have now a half-random level variation, depending on their rarity.
- Monsters' effects are sorted between 1 and the monster's rarity level. It'll always have a least one effect level equal to it's rarity.
- Monsters have now random natural stats bonuses: the more rare it is, the higher the chance to have max bonuses.
- Every captured monster go back to level 5 and gets stat bonuses : a captured monster will then always be stronger than a savage one at the same level.
- Every 5 levels, a captured monster gains an effect and every effect's max level go up by 1 every 10 levels.
- Safechecks have been added to detect errors and potential crashs with more efficiency.
Fixed:
-Some saves of old versions can crash at loading
-Random crash on some animated light sources (ex: pumpkin pet)
-Random crash related on monster spawner
-Multiplayer: Server or client crashes randomly when a player connects
-Multiplayer: Server crashes randomly when a player dies