Patch 0.6.9
- Major updates in the game engine - new save format, chunking and dimensions
- In solo, the "Escape" key now allows you to pause the game
- Multiplayer is more stable (random crashs should be fixed, post in the forum if you have any crash)
Fix
- Multiplayer: if a monster despawn outside the view you can hear it's cry
- Multiplayer: the special craft tables (like the crusher) are not sync
- Multiplayer: the regen table is not sync
- Multiplayer: no healt bar on other players
- Multiplayer: if the server character die, it can crash the game
- Multiplayer: client deconnection is not transmited to other clients
- Multiplayer: if the join connection failed you can't return to titlescreen
- Multiplayer: ip and server are not saved (you need to re-enter them each time)
- Multiplayer: Players connected to a server can be disconnected if the player who host the server die
- Dragon crash should be fixed (post in the forum if you have any crash)
- Adaptative zoom if resolution is too small
- Eagle can be knocked very far if hitted on the ground (on idle)
- If zoom is non integral, character can be invisible on the character creation menu
- Door state is not saved
- Some fixes on the shiba pet
- Some fixes on monsters (allows to use the spin attack effectively)
- Quick move on chests is not taken into account by quests
- Removed star on some edibles (if it dont gives a permanent bonus)
- Chock bar can be confused with life bar
- Dash can be "blocked" by dungeon speedwalls
It is still not possible to use the dimension in multiplayer for now but next week we will have solved the problem
Have a good week-end!