Developer postOriginal post (opens in a new tab)

Patch v0.8.3 - Fixes fixes & fixes!

Changelog v0.8.3

Fix:
- Monsters don't despawn, causing lags
- Monsters can spawn on another biome
- Visuals bugs on sky stars
- Harvesting: Somes seeds are invisible
- If the player open 2 UI, keep the 2nd and close the 1st, it causes a crash of the game.
- If the player cross a dimensional portal while we are on a mount, this teleports the player outside the game map
- Bug when writing custom spell name (opens menus etc related to keys)
- Guns problem that allowed to recharge cumulatively a weapon by switching guns during the reload
- Some arrows of the dungeon are destroyed directly

Fix Multi:
- Crash of the server if client leaves while it is in another zone at the moment where are monsters.
- Client: If invokes a pet but the pet has no room for spawn, then the pet not spawn + impossibility to invokes a new pet
- Client: If the player invokes a pet and turns into a monster, he can then throw another pet and can no longer recall the first pet
- Client: if the customer places a pickaxe, and the server has his mouse over a block, the block will be digging but only server-side. [Verify that well resolved]
- Cow & Spells (lightning, rock slide, healing) in multi were totally desyncronized
- When joining a map with pets, the client can kill the pet
- Bug if join a map when a player is transformed into a monster