Hello! Little patch who will add the new spawner system and solve some of multiplayers problems.
You will probably not see immediatly the advantages/evolution of the new spawner but this will allow us to add events, specific monsters (named), World boss etc ...
Others bugs fixes patch are planned maybe this week or next week and will be focused mainly on multiplayer bugs.
Thank you and have a nice week everyone!
Changelog
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New spawner, with a new algorithm
of the screen
but on the monster's spawn location, so if you are on the edge of two biomes,
monsters of each biome can spawn
world bosses, or persistant monsters (that remains after a save and quit).
It allow also a better control on the number of monster spawned per chunk,
and their attributes (effects, levels, etc...)
Multiplayer fix
it's normal state (detransform), and some other problems

