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Shadow magic - New scepters - SFX - forest rework & fixes!

Hello! it's time to eat so I will not waste time with useless words, have fun!

Adds

  • 9 new scepters (shadow magic)
  • New magic on the customizable magic (shadow orb magic,
    with the 'ghost' option and 'follow target' motion)
  • Many missing sfx added (blocks, ores, scepters, etc...)
  • Reworked forest surface
  • Small rework of alchemy crafts
  • Small rework with particles indication when you can't capture a monster

    Fixes

  • Dino cave: portal to T-Rex boss is not generated, zone is destructible
    (requires new world)
  • Monk entrance is destructible
  • Multiplayer: client crash with transmutation table, and polishing machine
  • Alien portal don't work if you want to return to the monk room
  • Fire in magic preview burn dirt blocks
  • If the player try to burn dirt blocks he can take damage if he touches it
  • When snake door is opened, blocks are destroyed but still visible
  • Sometime contact with unloaded chunks burn (like we're in lava)
  • Some crops are not visible when planted