Development is in full swing, and today we want to tell you about another character.
We're talking about Doll, the main character's tactical assistant and perhaps one of the most mysterious creatures in this world.
We have completed the main work on her scenes and dialogues, adding more emotional reactions and nuances so that she feels like a personality rather than just a robot. We spent a long time refining her logic and behaviour, striking a balance between cold rationality and something that is too similar to human emotions.
In our story, Doll is an autonomous doll, an ancient technology of old generations. In the era when humanity and other races lived in peace, there were many such helpers. But everything changed half a millennium ago, since the beginning of the war between all the kingdoms. After the termination of the peace agreement with humans, most of the dolls were destroyed.

Doll is one of the few survivors.
She survived the disaster, but woke up with no memory, no old orders. And yet she adapts surprisingly quickly to the world, to the situation, to our hero. Why? You'll find out later - the key to her nature is hidden in the Spark, an important part of the story that we're only hinting at for now.
In the game, she will become your tactical advisor and partner. She will help you make decisions, calculate your actions, give advice - and sometimes surprise you with her reactions.
We wanted her to feel like a living character, not an animated artefact.
Development is moving forward, and we are now ironing out the details, refining her lines and scenes.
Doll is ready to meet you - and we are sure you will remember her for a long time.
