📝 Patch Notes
🚀 Optimization & Performance
Compact Installation: Game size drastically reduced from 40GB to under 20GB with no loss in quality.
Environment Overhaul: Heavy maps have been replaced with optimized versions that are more polished and consistent with the game’s aesthetic.
⚔️ Combat & Equipment
Expanded Arsenal: New melee weapons added: Baseball Bat, Knife, Bat, Spiked Bat, Dagger, and Katana.
New Enemies: New adversaries added, and some can now wield weapons against you.
Throwing Mechanics: Throws now deal area-of-effect damage and can hit multiple enemies. Knocking an enemy onto another also deals collateral damage.
New Item - Sharpening Stone: Increases weapon durability, making them last longer before breaking.
🧬 Progression & Skills
Permanent Skills: New "Learned Skills" menu. You can now customize your actions and select basic skills across different categories.
Persistence: Skills, Specials, and the new Dream Coin currency are now permanent and persist after the session ends.
Rebalancing - Juggernaut Arms: Now increases the damage of all throws. The specific throw previously unlocked by this item is now a selectable Skill (3 extra throws are available via Skills).
Endgame Loot: When all permanent skills reach max level, a Loot Machine may appear on maps, allowing you to exchange remaining coins for current session cash.
🗺️ Exploration & World
Secrets & Expansion: Existing maps have been improved with new accessible areas and hidden secrets.
Environmental Interaction: You can now break down exit doors if no enemies are nearby.
Visual Effects: Improved "void" effect on door transitions.
🎨 UI & Visuals
Revamped Menus: New UI for selecting skills and specials for more intuitive navigation.
Visual Identity: Improved icons across the entire game.
Player Feedback: Notifications for newly learned moves now feature a stylized pop-up.
