Here we go! Still a lot of Enviro work, but I'm slowly getting out of it and will be switching to a more gameplay related tasks.
Visually updated Dungeon Segments (Enviro work)
Updated Starting Dungeon Segment. Updated Visual Retrieve Machine Segment. Updated character to not fall off ledge.
Added new stair room type to dungeon generator. Updated all room colliders. Changed enemy projectile to be destroyed on impact. Adde debug enviro depth cutout enabler switch.
Added new Dungeon Segment. Fixed enemy skill telegraph location. Removed unused dungeon segments. Added post process fog offset to player Location. Added base for tracking location below cursor when there is no ground.
Added new depth fog for dungeon segments. Added global Fog color parameter. Updated all game dungeon segments with new fog. Deleted unused Lighting assets from main lighting map. Updated character rotation logic when pointing outside dungeon floor.
Added random roam around to all enemies before battle. Updated character rotation when pointing outside dungeon floor. Changed post process settings.
Updated all dungeon room enemy location spawns. Updated Enemy spawn system and spawn numbers. Added group enemy notify logic (When one enemy notices the player, then the enemy sends a notification signal in a set radius to other enemies that are close and all of them start attacking the player). Updated Dungeon room fog collision settings. Updated roam around Enemy logic for all enemies.
Updated Fist weapon animation and random attack speed range from items. Fixed enemy rotation while charging telegraph skill.
Thank you for reading this Dev Update, and I will see you in the next one :)
Michael
