The new physics update!
With the help of Prodforer https://scratch.mit.edu/users/prodforer/ (check him out, he makes really cool stuff!) there is a new physics system, which is actually accurate! This makes sure you won't die because of weird hitboxes.

What has been changed/added?
- The ceiling isn't buggy anymore
- Hitboxes are properly fixed
- Levels are adjusted in difficulty, if some levels are still too hard; let me know (psa the hard levels are supposed to be really hard)
- Going to a previous level works properly, didn't work before
- Removed a ton of assets and code, which results in a size reduction of around 3-4mb - Added a 1x1 spike and a 1x1 block and more to add slight nerfs or buffs to certain levels
- Effects now last between 10-20% longer to make levels more accesible
- Jump effect doesn't reduce over time unless you jump
- Hitbox in advanced settings now only shows the player's hitbox
- Editor playtesting doesn't change tiles, it uses the normal physics script
What will be changed the upcoming few days?
- The x-6 levels will also be balanced properly (as of 25-4 this has been fixed (hopefully))
Idk yet you'll have too see!
