Dear Florensians
With the third class balanced patch, we aimed for one of the most important aspects of every class: buffs. Our goal was the same as always: Create a system in which all skills are a viable option to use, albeit under different circumstances and for different builds.
With todays patch, the double EXP event has been activated on top of the already existing Tower event.
Skill and Status Reset
Also with this patch, you will be granted another free skill reset. Note that if you already had a free skill reset from last time, you will not get a second one.
We've also thrown in a Status Reset, as we now changed a lot of skills with our last three patches.
Class Changes
Noble
Sword of Spirit is one of the first skills you learn and forget about instantly since it's totally useless for magic classes - no Noble needs melee damage. We therefore changed it to give magic min and max attack, but at a lower rate than Magic Power (which only grants maximum magic attack).
Magic Boost is a great skill to boost the MP of fellow players, but for the amount of points you have to spend, it could be better. So we increased the amount of MP on each level.
Recharge in theory is a great skill to help your teammates get out a skill they desperately need to. But it just did not give enough mana to be worth it. It was also weird that you had to sacrifice less MP than you can recharge. To fix this, we increased the scaling and adjusted the mp costs accordingly.
Sword of Spirit
- MAX. LEVEL
15⇒ 11 - DURATION 5m ⇒ 20m
- COOLDOWN
0s⇒ 60s - REMOVED MELEE ATTACK Skill no longer grants melee min and max attack.
- NEW MAGIC ATTACK (MIN. AND MAX.) 19/42/65/88/111/134/157/180/203/226/249
Magic Boost
- MAX. MP
143/286/429/572/715/858/1001/1144/1287/1430⇒ 229/458/686/915/1144/1373/1602/1830/2059/2288
Recharge
- MP COST
182/287/397/514⇒ 600/1000/1500/2100 - TARGET MP RECOVERY
228/359/497/642⇒ 600/1000/1500/2100
Phantom Pain
- NEW MAGIC HIT Skill now reduces Magic, Range and Melee Hitrate.
- HITRATE REDUCTION
8/10/12/14/16/18/20/22/24/26/28% ⇒ 5/6/8/9/11/12/14/15/17/18/20 %
Balance Up
- DURATION
10m⇒ 20m
Mercenary
Berserk only grants low values and has some really interesting mp costs for a buff (on max 871 ôo). We thought it would be intersting to try out a skill that has two sides - you get a tremendous amount of damage while losing defense. We are interested to see how this turns out!
Berserker allowed a Mercenary to be rather fast for just one skill point. If you want to be fast, you now have to invest. You also get a bit more damage for doing so.
Mercenary should be tanky, but a Gladiator should not be as tanky as a Guardian Swordsman. To shift this balance, we removed some defense from Shield Mastery and added it to Absolute Defense (see below: Guardian Swordsman).
Berserk
- MAX. LEVEL
12⇒ 10 - DURATION
5m⇒ 15s - MP COST
211/271/331/391/451/511/571/631/691/751/811/871⇒ 50/75/100/125/150/175/200/225/250/275 - REMOVED MELEE ATTACK Skill no longer grants melee min and max attack.
- NEW MELEE ATTACK (MIN. AND MAX.) 90/120/160/210/270/340/420/510/610/720
- NEW DEFENSE -15% when active (on all levels)
Berserker
- MOVEMENT
SPEED 60% (on all levels)⇒ 35/40/45/50/55/60 % (Movement Speed max at lv. 6) - DURATION
10s (on all levels) ⇒ 10/11/12/13/14/15/16/17/18/20s - MELEE ATTACK (MAX.)
29/39/51/66/86/108/131/154/178/204⇒ 58/78/102/132/172/216/262/308/356/408
Shield Mastery
- PHYSICAL DEFENSE
66/98/130/162/194/226/258/290/322/354/386/418/450/482/514⇒ 40/59/78/97/116/135/155/174/193/212/232/251/270/289/309
Balance Up
DURATION 10m ⇒ 20m
Guardian Swordsman
With the recent changes, Mercenary lost 87 defense from Stone Skin. An dditional 205 defense from Shield Mastery will also be taken away from the Mercenary. To retain the Guardian swordsmans place as a tank, we added 300 extra defense in total to Absolute Defense.
Absolute Defense
- PHYSICAL AND MAGICAL DEFENSE
1118/1334/1550/1766/1982/2198⇒ 1168/1434/1700/1966/2232/2498
Explorer
Hit Chain requires 10 skill points for merely 91 hit. Important note: Hit Chain only grants physical hitrate, not magical.
Hit Chain
- DURATION
10m⇒ 20m - COOLDOWN
1 second⇒ 20s - RANGE AND MELEE HIT
16/19/22/27/33/40/48/62/76/91⇒ 23/46/67/89/111/133/155/177/199/221
Wings of Wind
- DURATION
15m⇒ 20m - COOLDOWN
1s⇒ 30s
Burst Shot
- MP COST
195/234/277/330/389/452/507/565/618/666⇒ 117/140/166/198/233/271/304/339/370/399
Balance Up
- DURATION
10m⇒ 20m
Excavator
With only a 20s cooldown on Crimon Dust that lasts 15 seconds, Excavators only had a 5s time that they had to bridge to apply dust permanently (if they hit of course).
While we think that Excavators definitely need Crimson Dust as a damage source, having a 5 second gap between the skill running out and cooldown reset is too short. We therefore added 5 seconds to the cooldown, increasing the gap to 10 seconds.
Crimson Dust
- COOLDOWN
20s⇒ 25s
Wind Walk
- DURATION
10m⇒ 20m - COOLDOWN
1s⇒ 20s
Sniper
Aerial Wing
- DURATION
10m⇒ 20m - COOLDOWN
1s⇒ 20s
Saint
The idea of Spirtual Power in theory is great, however, MP Recovery does not work while in combat, which rendered the skill nearly useless. We therefore decided to change it to a hitrate skill, like Hit Chain, but only for magic hitrate.
Blessing of Nature does give a lot of physical defense, which is a hard stat to balance. We therefore lowered the amount of physical defense by about 10% but added Magical Defense to it.
Thorn Trunk did not do what it should: root the enemy. We fixed this, but had to reduce the duration slightly to prevent it from being too strong.
Spiritual Power
- REMOVED MP RECOVERY No longer grants mp recovery.
- NEW MAGIC HITRATE 27/41/55/69/83/97/111/125/139/153
- COOLDOWN
1s⇒ 20s
Blessing of Nature
- COOLDOWN
4s⇒ 60s - DURATION
10m⇒ 20m - PHYSICAL DEFENSE
19/43/74/118/176/247/338/437/548/661/784⇒ 17/38/66/106/158/222/304/393/493/594/705 - NEW MAGICAL DEFENSE 9/37/43/59/88/124/169/219/274/331/392
Balance Up
- DURATION
10m⇒ 20m
Thorn Trunk
NEW ROOT Thorn Trunk now roots your enemy in place, which prevents them from moving, no matter their movement speed.
- DURATION
6/7/8/9/10s⇒ 2/3/4/5/6s
Priest
Not many priests use Blessing of Life as it requires 7 skill points for only 885 HP.
We agreed that this is not a good investment for your skill points and increased the HP you get exponentially with each skill level.
Blessing of Life
- COOLDOWN
10s⇒ 30s - DURATION
15m⇒ 20m - MAX. HP
354/408/483/580/679/781/885⇒ 375/470/640/910/1305/1805/2570
Breathing of the Earth
- DURATION
15m⇒ 20m - MP COST
223/273/333/406/492/592/707/825/946/1069⇒ 300/320/370/450/560/700/870/1070/1300/1500 - PHYSICAL DEFENSE
99/125/166/224/284/348/446/552/664/783⇒ 95/125/165/215/275/345/425/515/615/750 - HP
238/289/353/431/522/628/749/874/1002/1132⇒ 250/292/349/421/508/610/727/859/1006/1200 - REMOVED MELEE ATTACK DAMAGE No longer only grants damage bonus to melee attack.
- NEW ALL ATTACK 18/23/29/36/44/53/63/74/86/100
Your Florensia Team
