Hi Everyone,
Here is a short overview of one of the key systems in the game: The Smell System
We wanted to create a system that reveals an unseen world, one that Boris must learn to navigate, just like a child learning to make sense of their surroundings.
So we started building layers of scent: the idea that some scents must be ignored to access others, going deeper and deeper.
Well, there is a lot of variety in the mechanic when we brainstormed it. But as you start to play with a first prototype and you build some situations, new ideas start coming. So now there are smells that are inside of other things or smells that are intermittent. It is fun to come up with lots of situations with the smell system.

For a behind the scenes look at how we made the system, we have a short video that shows its development: View game page
Try out the Demo and tell us what you think!
The Wild Sheep Studio team
