🚀 AEXXOS 0.4.0 – NOW LIVE
The wait is over — AEXXOS 0.4.0 is now live.
This is the largest update to the game so far, introducing core system reworks, new progression mechanics, and major improvements across the board.
🔧 CORE SYSTEM REWORKS
⚙️ Progression Overhaul
Progression has been fully reworked to support long-term gameplay and better build variety.
Schematics introduced Unlock factory build options through progression
Improved overall progression flow and pacing
📦 Inventory System Rework
A major structural change to how inventory works:
❌ Removed: Weight-based system
✅ Added: Slot-based storage system
This creates a cleaner, more predictable inventory experience and supports future expansion.
⚠️ Progression Wipe
To support these changes, all characters have been wiped.
This ensures a clean and balanced starting point for everyone under the new systems.
🚀 NEW CONTENT
🔩 Upgrade Expansion
New stat categories have been added:
Critical Chance
Critical Damage
Healing Buffs
18 new upgrades added:
Accuracy I–VI
Penetration I–VI
Engineer I–VI
🚢 Ship Specializations (NEW)
Ships now have defined roles that impact gameplay:
⚡ Lightweight → Speed
🎯 Ranger → Range
💥 Firepower → Crit Chance & Damage
📦 Cargo → Bonus Slots
🛡️ Tank → Hitpoints
Crafting Update:
Ships now require specific parts
Extra part requirements determine specialization
This system adds real build diversity and decision-making.
🖥️ UI IMPROVEMENTS
Larger, more readable UI scaling
Player & Mob labels added
Squadron identification added
🟢 Green minimap indicators
🟢 Green HUD labels
Tutorial improvements
🎮 QUALITY OF LIFE
🗺️ Fullscreen Minimap hotkey
📍 Waypoint Travel System
Right-click to set destination (RTS-style movement)
Click waypoint to remove
Removed long right-click hold for movement
🛠️ BUG FIXES
Extensive fixes across multiple systems
General gameplay stability improvements
⚡ PERFORMANCE
Backend optimizations
Improved server stability and handling
🔚 FINAL NOTES
This update lays the foundation for the future of AEXXOS:
More meaningful progression
Greater build diversity
Cleaner UI and usability
Stronger performance and stability
Not going to sugarcoat it — this update took longer than expected.
There was a lot of scope creep, backend work, and new systems that grew bigger than planned.
But it’s here now — and it’s a major step forward.
Thanks to everyone who’s been playing, testing, and sticking with the game so far.
I’m looking forward to seeing what builds and strategies you all come up with next. 🚀
