Additions
Dwarf model can now be rotated in the Main Menu
Most handheld items can now damage and push other players
Items on the ground can now be pushed by players
Automatically selects an empty item slot when taking BP from a holder
Base building expanded:
Bases can now be extended
Walls can be modified using a wrench
New shop section for purchasing walls
Save/Load system implemented (not fully battle-tested yet)
Added Pub and !GAMBLING!
Various performance optimizations
Changes
Improved Smelter feedback to better indicate when smelting is complete
Added icon to the Order Board when no orders are available
Added sound effects when new orders appear
Added slight delay to pickaxe swings for better “weight” feel
Improved lighting in Base and Shop areas
Forge now has sound effects while heating items
Ores now have different HP:
Copper: 4 hits (Weak Pickaxe)
Iron: 7 hits
Simplified Minecart transport system
Renamed several Main Menu buttons
Adjusted tutorial
Updated Sell Door texture
Small backpack now uses sack model
World generation greatly improved:
Much faster
World is now several times larger (and will continue expanding)
Bug Fixes
Fixed random holes in underground meshes
Fixed inverted scroll when changing selected items
Fixed scroll not looping from last to first item
Fixed missing eye texture on Main Menu dwarf model
Fixed flare models disappearing on clients
Fixed backpack falling through the floor when purchased
Fixed object placement sync issues
Fixed Storage Crate interaction color
Fixed Order Task color
Fixed missing time display on Order Board
Fixed missing item sprites in Storage Crates
Fixed backpack falling through ground in unloaded chunks
Increased Forge collider size (no more stuck items)
Reduced light leaking through underground walls
Final Words
This update combines what was originally planned for versions 0.4.4 and 0.4.8 (yes, I got lazy with uploads).
Recently, we’ve been focusing on building and finishing core systems (except slot machines… those are clearly top priority).
In upcoming updates, we plan to expand underground content with:
New biomes
Cave systems
Non-natural structures (mines, labyrinths, etc.)
We’re still experimenting, so things may change.
If you encounter bugs or have ideas, reach out on Discord!
Thanks for playing Dwarf Simulator and helping us shape the game
