The game is being developed using the Godot engine, and is programmed using GDScript. For those who have questions about how the covers were created, they were originally created using mobile apps like HiPaint, which were then edited in PicsArt to correct color or contrast issues.




The character was simplified to give it more distinction from the background, but it may still feel strange to some. We'll still be working on more things. If you're interested in up-to-the-minute information, follow us on our social media: https://lightboom.newgrounds.com/ https://www.tiktok.com/@skillvast2 https://www.youtube.com/@without_justice
