Hello hello! What a week and a bit it has been!
First things first, and that is a HUGE thank you to everyone who has come out to support the game, buying it, playing it, reviewing it, recommending it, streaming it, sharing it in any kind of way - it really does mean the world to me.
What started out as a little project to prove to myself I could make something on my own after becoming unemployed turned into something really special to me. I honestly didn't expect an Installer screen to make me feel a way - to instantly bring back memories of installing RPG Maker XP on my Nana's computer with my brother or helping my dad install printer drivers on work computers. How does a blue and black gradient do that to someone?
What's most exciting is that it looks like I can continue to work on this, add more and maybe even make another game eventually? So again, thank you all for that and I hope I can continue to provide something you enjoy!

Now launch was relatively smooth, the bigger sort of bugs only reared their heads after a few days and some balance issues with Beanz were made apparent with more of you playing for longer. So while it's not really a hotfix, I hope to have addressed the major issues in today's update, at least the ones feasible in a short time.
Changelog:
More Beanz are earned per run now depending on the amount of enemies you clear.
Beanz Costs on unlockables have been significantly reduced. You will be refunded the difference when booting up again. For folks quite far in expect a few thousand extra Beanz in your account.
Saves are now synced properly with your Steam account so switching accounts doesn't confuse local saves.
Kiosk Mode no longer softlocks when getting to the boss stage, details below:
Beach Ball Boss charges faster. Reduced vulnerability when it's standing still (1.5x vs 2x). Can spawn 10 small beachballs now and will despawn them if it's capped so it will carry on taking damage from spawning them.
Recycle Bin junk sent back does 450 instead of 300 damage. The shield heals 25 per second instead of 100. Junk files left out for 45 seconds disappear and the shield drops.
vapor.exe does 500 to a boss instead of 100.
AVN buddies, Recyclers, and the Recycle Bin have reduced range now, they can't shoot from off the screen. Enemy shots do less damage overall, not by a huge amount but less painful.
Enemy shots pulse faster, and they have a smaller hitbox, especially the paper ones.
700 enemy cap, I think around 800-1200 enemies really chugs a system and that's kinda only possible in Kiosk Mode when none get killed. In regular matches there's probably only a couple hundred when it's really intense.
Clear 50 Mines Task counts big mines too.
Readme plugin stops giving EXP after the boss dies.
Output Device rings can get bigger, and the collision matches the ring.
Defrag Collector window closes after 6 seconds if the exp blocks never finish coming in preventing it getting stuck for ages.
Hide Locked preference now saves.
Plugin descriptions are now readable in the Clearzone window with the Vapor theme applied.
vapor.exe area doesn't overflow as much past the visible screen.
C: Drive puffs sync with the drop at high attack speed.
A few click areas sit tighter on the image files.
Closing another window in the Safe Folder no longer closes the last round stats.
Back in the browser bar closes the window for Shop, keyBuy and Upgrades.
Typos and language fixes in English.
Updated CJK font for better support for Simplified and Traditional Chinese.
French is now complete.
Added Thai, Dutch and Catalan language options. Chinese and full Japanese coming very soon.
Thank you to everyone who reported bugs, crashes, and any issues they had so I could have a bit of time to sort them out. If you find more or want to discuss anything - drop into the discussions forums or join us on Discord.gg/avs03, we like to hang out.
That's it for now, expect another update soon with Chinese and Japanese completed. I'm going to have a little break, play a couple games, walk outside, and of course get back to making some bigger, tastier AVS updates.
Cheers,
Shaun
