Hi Galactic Survivalists!
Welcome to our 2nd major iteration of Alpha Experimental 6.0: Version 6.0.2
As promised, we added new stuff and a lot of changes as we progress towards the public release version. Major additions are: Dynamic Weather, Map Markers, AI Carriers, Signal Logic Circuits and the first iteration of the scenario “Dawn of Galaxy”.
Recommendation: Before starting a new game, read through our updated FAQ that holds important info about the new additions and also was updated in terms of 6.0.0-to-6.0.2 feature changes: http://empyriononline.com/threads/read-first-alpha-6-0-experimental-faq.10344/
As with our first experimental version, we added new dedicated feedback threads in the Experimental forum for all the new 6.0.2 features: http://empyriononline.com/forums/experimental-features-discussion.35/
Please report new and reoccurring bugs in the new bug thread: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-0-2.10552/
Main Features of EXPERIMENTAL Alpha 6.0 - Part II:
- Dynamic Weather System:
Fog on Zeyhines:
A sunny day on Ningues:
Rain on Oscutune:
Radiated fog on Skillon:
- Map Markers:
- Added first version of RexXxus' "Dawn of Galaxy" SP scenario
- AI Space Carriers:
- Signals / Sensors Circuits (OR and XOR gates, delay etc)
- Teleporting
- Updated Instances / Portals
- PDA Update
- New Blocks / Devices (e.g. new cockpits)
- Visuals / Sound improvements
- HUD / GUI Update
- Other Changes / Improvements
- Bug Fixes
Check out the full changelog here:
http://empyriononline.com/threads/alpha-experimental-6-0-part-ii.10553
As a note: We tested a lot of edge cases for the temperature/radiation/o2 system, so please retest issues you had in the previous version and re-report them if they still exist!
Thanks a lot for your dedicated support!
So, without further ado, let’s start Round#2 of Alpha Experimental 6.0, shall we? Have fun playing! :)
Yours,
Empyrion Dev Team
PLEASE NOTE THAT "EXPERIMENTAL ALPHA 6.0" IS NOT YET RELEASED ON THE PUBLIC BRANCH
