UPDATE: January 22, 2017. 5.1.1 Build 821 - HOTFIX#2
Hi Galactic Survivalists!
We just released a second hotfix for the public version 5.1.1
Bugfixes
- Fixed "overbright" problem that resulted from an earlier unity update
- Fixed HV-Drill-Crash issue (re-added fix)
Please report remaining Bugs over here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183/
Note: This is a client-side update! Servers do not need to be updated and will stay at 5.1.1 build 817
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Over-bright issue and how to solve it
Hi Galactic Survivalists,
After updating to Alpha 5.1.1, several players reported that the game suddenly appears "over bright".
We analyzed the issue and found out that unfortunately Unity causes this problem. Some technical details to understand it: we updated Unity to U5.5.0p3 for Alpha 5.1.1 in order to solve the HV drill crash. However, we now found out that this Unity update causes a negative side effect in that it sometimes does not recognize the correct graphics card anymore, which then can cause the mentioned over-bright problem. Apparently, it happens especially for older graphics cards (thanks to everyone who sent in output logs and helped us to track down the problem - especially "Renegade" was a big help).
How to solve the over-bright problem:
For those of you who experience the over-bright problem, you can switch to the Experimental branch and it should be fine. However, by switching to the Experimental branch, please note that you will again have the old problem with the HV drill crash because we downgraded Unity back to 5.5.0f3. In other words, you have to choose between the over-bright problem and the HV drill crash. We are really sorry for the inconveniences. We hope you understand.
How to switch to Experimental version: http://empyriononline.com/threads/new-experimental-branch-on-steam.6371/
Yours,
EMP Dev Team
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UPDATE: January 22, 2017. Release of Build 817 (client-side)
We just released a client-side update that fixes the problem with the strange fog on Masperon and other planets that are using the ground fog.
Bug Fixes:
- Fixed: Problem that fog on planets did not take into account water
Know Issues:
- Overbrightness problem: We are still trying to nail down the problem with the overbrightness that some players seem to have. We read several reports regarding this problem but cannot reproduce it on our end. It seems to be related to a special set of graphic cards. If you experience this problem, please send us an email to our support address with your output log.
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Hi Galactic Survivalists,
We just released a small patch that fixes several issues introduced in Alpha 5.1.
Please report remaining bugs here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183
Changelog: Alpha 5.1.1 (Build 816)
Bug Fixes:
- Fixed: Crash to desktop when using HV drill
- Fixed: Problem that player drone did not work on private structures anymore (it worked only with faction and public structures)
- Fixed: Problem that shooting at creatures in a distance (viewed with zoom) sometimes did not kill them and lead to XP farming
- Fixed: Problem that tools with a beam (texture tool, color tool, multitool) did not always fire into crosshair
- Fixed: Problem that weapons did not move with hands in first-person view (especially pistols)
- Fixed: Problem that console command 'spawnanyblueprint' was not working correctly
- Fixed: Layering issue with sector hover labels
- Fixed: Sector hover labels staying open when closing map window while hovered
- Fixed: Object reflections darkening when opening map window
- Fixed: Several client exceptions reported on support email
- Possible fix for Blueprint header loading problem
Changes:
- Tweaked player drone: improved emissive texture, added light beam, added new flare
- Drill Turret: reduced intensity of flashing blue light halo
- Improved reload sound (better timing)
- Tweaked SV Stock Prefab Tier 2a (removed front plate on thrusters)
