Hi Galactic Survivalists!
Welcome to stage 3 of our Road to Alpha 6.0. This time we started to add two new major gameplay elements: A revised game start, revealing of sectors and a first version of NPC traders.
While the NPC Traders are still stocking up their storefronts and therefore have been added as inactive NPCs for this release, the new game start can be reviewed right now. In order to not influence your feedback too much, we suggest to simply start a new singleplayer game on Akua and send your feedback over here after having completed Chapter I: http://empyriononline.com/threads/6-0e-feedback-new-game-start.10692/
If you are interested in details of the changes and how you can customize your game start individually or if you are all new to Empyrion or Alpha 6.0 Experimental, please read the FAQ over here: http://empyriononline.com/threads/read-first-alpha-6-0-experimental-faq.10344/
Note: The FAQ content is now also available in the In-game Knowledgebase (F1)!
Of course there is more than only two new features coming with Alpha Experimental 6.0 Part III. We also added and modified the already available features, made a lot of smaller and larger changes (AI, Weather, GUI...) and of course worked on some bugfixes (drones attacking again! ;-)
Main Features of EXPERIMENTAL Alpha 6.0 - Part III:
NEW GAME START:
- Added wreckage POIs to start points on Akua, Ningues, Omicron, Masperon
- Tweaked game start equipment on Akua, Omicron, Ningues and Masperon
- Reduced content of Escape Pod
- Added iron, copper, cobalt, silicon, magnesium to large rocks when destroyed, e.g. rock areas on Akua. This will be a new source of resource in the beginning
Some of the new wreckage POIs that will serve as your first hideout:
Feedback Questions:
- Attention: you have much less equipment now and thus the game start will be much more of a survival experience. Please let us know what you think!
- What kind of wreckage / starting POIs do you expect? Do you like the style of our current wreckage POIs or do you expect something less “Mad Max” style and more “The Martian” style?
SECTOR VISIBILITY:
- Added revealing of playfields: when you start a game, only the neighboring sectors are visible on the sector map
TRADERS:
- Added NPC traders to Trading Station Akua / Omicron (planet + orbit): for now only trader model + behavior, trader window soon to come
- Added Assault Cyborg to protect Traders
WEATHER UPDATE
GUI + PDA UPDATE
AI UPDATE
VISUALS
Check out the full changelog here:
http://empyriononline.com/threads/alpha-experimental-6-0-part-ii.10553
Thanks in advance for reporting bugs over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-part-iii.10693/
As always: Experimental Part III has seen a lot of code changes. If you do not see your issue fixed below, we would like to ask you to re-test your issues and re-report if still happening.
What’s next? For Part IV we aim to smoothen the edges around all the features. Gameplay changes, rebalancings and other necessary steps to improve the usability and game experience are to be expected in this phase, before starting the final bug-fixing stage.
Now - board your escape capsule and have fun! :)
Cheers,
Empyrion Dev Team
PLEASE NOTE THAT "EXPERIMENTAL ALPHA 6.0" IS NOT YET RELEASED ON THE PUBLIC BRANCH
