Hi Galactic Survivalists,
We are getting closer and closer to the public release….for those of you who have missed the release announcement:
Alpha 6.0 will be released on June 7, 2017.
But before that, there is still some work to do. We just released another update with more bug fixes, tweaks, changes and more polishing. Expect to have at least 2 more updates before the public release.
Please report any issue or bug in the RC4 bug thread: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-0-release-candidate-4.11376
Last but not least, here is again the link to our official Alpha 6.0 Launch Trailer:
https://youtu.be/61c1_iA2Ce0
We are very excited (and a bit nervous) to push Alpha 6.0 to the public branch next week.
Cheers,
Empyrion Dev Team
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Changelog: Alpha Experimental 6.0.16 (Build 1062)
Changes:
- Added durability reduction to Difficulty Settings (Off, Slow, Normal, Fast) - SP and MP (via dedicated.yaml)
- Regeneration time of Voxel asteroids will now start as soon as a player starts to dig an asteroid
- A player can now start regeneration several time. In addition, we set the 'no player' distance for regeneration to 200m
- Saving faction to any core persistent (=> admin/alien core do not overwrite faction any more)
- Deactivated Planet Vessel delay if a player is approaching PV base so that PV will attack player
- Triceratops now gives more meat but is harder to kill (more HP)
- Alien/Admin POIs don't consume fuel/O2 and always have enough fuel/O2
- Improved algorithm to spawn wreckage POIs to ensure they get spawned even if a lot of mountains are around 0/0
- Increased output from harvesting certain grow-able plants + adapted templates
- Added Oxygen Generator instead of Oxygen Station to start equipment in default MP setting
Visuals and Sounds:
- Added default preview pics to MP Choosing Starter Planet. Before, a fixed default preview picture was shown - now it depends on the planet type (desert, temperate, barren, lava etc) which preview pic will be shown
- Added offset to trader block so trader stands at border
- Added mohawk and crewcut hair style
- Added Stubble Beard
- Tweaked Cockpit 03 (lowered front part)
- Added more destroyed hull blocks
- Tweaked removal distance of deco+grass around POI (reduced from 20m to 8m, before it was 6m)
GUI Polishing:
- Adjustments to Tech Tree Window, Factions Window, Blueprint Window, PDA Window, Marketplace Window and Registry Window
- Main Menu window tweaks (Adjustment to Tab Alignment in options window)
- Updated scenarios
- Added regenerate to voxel asteroids in example playfield.yaml
POI Update:
- Xenu Faction POI update -> Contributors: rainyday
- Ghost Rider Faction POI update -> Contributors: Frigidman
Bug Fixes:
- Fixed: Lagshot regression that player could get splash damage
- Fixed: Problem that player was not able to exit cockpit/passenger seat when the ship got stuck
- Fixed: BA showing message "There is a docked ship in your ship..."
- Fixed: Mounted weapons (such as SV rocket launcher) do not shoot reliable if moving the mouse
- Fixed: Problem that mounted weapons (such as SV rocket launcher) destroy own vessel if shot when moving fast
- Fixed: Trees/Deco regrow in bases in special case (MP)
- Fixed: Sometimes the starter wreckage POI is spawned on other side of planet
- Fixed: Adding the line AllowCV: False into a playfield.yaml doesn't stop you from using a CV starter block to make a CV.
- Fixed: Digging exploit + COQ with autominers involved
- Fixed: Weather is not always 100% sync in MP
- Fixed: If o2 is not fully loaded to tanks, o2 station will not fill suit (but o2 is lost)
- Fixed: Open control panel in a docked HV will allow access to CV control panel instead
- Fixed: While being in a CV, SV or HV cockpit, you can access other control panels.
- Fixed: Random exception when teleporting in MP via portal
- Fixed: Using the "fill all" option for ammo, you can stack the ammo into huge stacks, over the stacking limit.
- Possibly fixed: MP: When deleting a motion sensor in interactive mode then trying to leave interactive mode results in a CoQ
- Fixed: NPC Trader does not respect item slot amount
- Fixed: New Game menu: Selecting a workshop subscribed scenario throws CoQ
- Fixed: Autogroup is creating strange entries to the "Add to group" list
- Fixed: Troop Transport does not stop landing troops even if player is far away
- Fixed: "Neutral" faction standard use case having orange asteroids
- Fixed: Offset position after exit of instance while flying
- Fixed: SP Mission "No Man On The Moon" could not be fulfilled (wrong group name)
- Fixed: Tutorial find fuel tank may trigger a CoQ
- Fixed: Mountains on Omicron have dark areas in distance
- Fixed: Problem with strange white dots in hair sometimes
- Fixed: Destroyed blocks Cylinder End A & B have a texture & the letter A on them already
- Fixed: MP: Client not in sync with server for growing plants status after warp jump
- Fixed: Spawning a fresh blueprint leads to the name tag shown in RED in MP
- Fixed: MP: PVs are "Ghosts" as you can not stand on them and fall through it when working on them
- Fixed: Sitting on a Motorbike or Open cockpit reduces the radiation level when in a radiated area.
- Fixed: Error with preview pic upload for scenarios
- Fixed: Video Options positioning problem in different aspect ratios
- Fixed: Portal not switching to blue after reopening again
- Fixed: Orbit map shows wrong offset
- Fixed: Looking at a growing pumpkin shows PumpkinStage3NoFruit
