Hi Galactic Survivalists,
The countdown is running….only 2 days left until the public release of Alpha 6.0. Our coffee intake now reached a dangerous level but we are confident that we can handle it another 48h :)
We just released the last official patch in the Experimental cycle (maybe tomorrow we will have another minor hotfix).
Please continue to report any issue or bug in the RC4 bug thread: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-0-release-candidate-4.11376
Today, we were excited to see that even PC Gamer announced the release of Alpha 6.0 in a short article: http://www.pcgamer.com/empyrions-alpha-60-update-fattens-up-the-galactic-survival-game/
Please spread the word and tell your friends about the upcoming release! Together we can make it a special day.
Cheers,
Empyrion Dev Team
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Changelog: Alpha Experimental 6.0.18 (Build 1072)
Updated Ambient Sounds:
- Added new ambient sound for space playfields as well as Akua + Omicron:
https://soundcloud.com/empyrion-game/orbiting-by-rich-douglas
> Rich Douglas
- Added new ambient sounds:
https://soundcloud.com/empyrion-game/eden
https://soundcloud.com/empyrion-game/encryptor
https://soundcloud.com/empyrion-game/stellar-grasp
https://soundcloud.com/empyrion-game/the-first-hours
> Alexzander Jordon
Overall, all ambient sounds that got tagged by YouTube before are now replaced. As a consequence, you are now able to upload your videos to YT and you can monetize them without problems (even when enabling the music)
Changes:
- Player backpack now de-spawns immediately when it is empty + increased de-spawn timer for backpack from 15min to 25min when not empty
- Difficulty Setting: fast constructor speed is now faster (2x instead of 1.4x)
- Added Explosive Block 2 with more damage and larger radius
- Trigger Plate and Explosive Blocks are now airtight
- Improved general list behavior: avoiding double positioning
- Added better color + emissive to Alien Container (Ultra Rare) to distinguish it better
- Showing "Teleporting..." now on teleport effect + removed small preview pic
- Updated stock prefab CV Tier 5
- Updated PDA
- Updated wreckage POIs.
- Updated PDA: thanks to Ranger for proofreading
- Renamed Akua orbit playfield for consistency
- Release preparations: Removed Example1 scenario
- Added more loot to Taipane Instance
GUI Polishing:
- Separated Meteorite Resource Lists into Depletion and Random Meteorites
- Added Resource Asteroid List in Space Playfields (Map and Sector Map windows)
- Added Space Asteroid Resources info to Space Playfield Selection (New Game and Choose Starter windows)
- Added "Background Darkening" to Misc Options
- Adjusted Positioning of Fuel and Oxygen Tank Windows
- Adjusted size of "Power Left" info in Ship Stats
POI Update:
- Added new TS to Skillon: thanks to Dinkelsen
- Updated TSP Ningues / Zeyhines: thanks to Frigidman
- Updated TSO Akua: thanks to Dinkelsen
- Updated Xenu drone base: thanks to rainyday
- Updated Epsilon Faction POIs (+ drone base): thanks to Pantera
Bug Fixes:
- Fixed: Freezing in space although protection is perfect
- Fixed: MP: Deactivating Vessel per Y button leads to instant-perish-drop/spoil of food in fridges
- Fixed: Exception while HV shooting
- Fixed: Problem that a lot of resources were spawned at the same time if a dormant playfield was loaded again
- Fixed: Problem that trapdoors could be activated via F key
- Fixed: Game crash after lot of asteroids / meteorites have spawned
- Fixed: Spamming exception if SV components got destroyed
- Fixed: When clicking 'Fresh Start' and teleporting to another playfield, the player most often is not set to the right structure (MP)
- Fixed: Sectors list shows every planet with same temperature + radiation
- Fixed: Statistics page: O2 Stations are labeled as O2 tanks
- Fixed: Gaps in lists in certain uses cases
