Hi Galactic Survivalists,
Here comes Alpha Experimental 6.3 - Part III of bug fixing and improvements.
Please report all gameplay bugs found in Alpha 6.3 Experimental over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-3-x.12030/
Thanks a lot!
Cheers,
Empyrion Dev Team
P.S. To enable the respawn of the Planet Vessel you need to configure your playfield.yamls accordingly
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Changelog: Alpha Experimental 6.3.0 (Build 1115)
Improved local Coop (first implementation):
- Added possibility to host a local coop server that can be joined by your friends without port forwarding
* Configure and start dedicated server
* Start client and connect to 127.0.0.1 (ie you connect locally to your server)
* Then, your local server will be visible to your Steam friends in the Server Browser under the "Friends" tab
=> Please test if it works and how the performance is
Visuals / Sounds:
- Added dead versions for several NPCs (switching models after they died)
- Tweaked which blood effect is shown when NPC is hit: more red blood, less green blood
- Blood particles are now better visible
- Spotlights: when flying a CV in 3rd person view, the LOD of spotlights is ignored (ie even on very long CVs the spotlight is not switched off )
- Adjustment to shaders to minimize visual difference between hull blocks and 3d models
- Better animation for Zirax NPC when it gets hit.
- Tweaked animation controller of cyborg to avoid jittering (same for crawler).
- Added damage states to windows of new cockpits
- Added damage states to cockpit 07
- Added better texture for light of spotlights
- Night on Omicron is now a bit brighter
- Tweaked color mask of Cockpit 4 (color more intensive)
- Replaced green bush on Akua and white bush on Ningues with better models
- Tweaked audio of hit effects to avoid hearing particle effect too far away
- Growing plot steel has now grey color when placed (instead of white)
GUI Polishing:
- Added airtight info to remaining blocks
- Replaced labels in Map Marker panel with Icons
- Better row highlight in Resume Game menu
- Increased size of In-Game Message boxes
- Changed: Do not break line in hover text if only 1 letter is shown in new line
- Removed Temperature, Radiation, Weather and Time info when in a Turret/Player Drone
Additions:
- Added slim versions of SV / HV doors (only 2 blocks wide)
- Added 3 new Tier 1 SV Stock Prefabs - thanks to Reaper, Pyston and wahnfriedenator
Gameplay:
- Changed: Drones/PV will not approach base anymore if owner is not available (base idle)
- Added despawn timer also to containers (eg backpack) + show remaining time in seconds when below 1min
- When targeting a block that applies status effects these are now shown (eg shower, scanner etc)
- Adapted collision on bushes / trees: removed movement collision for several plants
- Added more precise colliders for all SV / HV closed cockpits
Changes:
- Added: Added "Srv_Visible" parameter to dedicated.yaml to allow hiding a server in the Multiplayer menu
- Reset Control Panel to Main Page/Reset selected Device when opening the same structure after resuming a game
- Adapted text when trying to access a block that belongs to another faction
- Changed naming: Instead of "Trusted Server" > "Verified Server"
- Added console command to trigger base attack wave (see "help aimanager")
- Adapted server message when playfield server is shutting down
- Tutorial Scenario: you can now only choose Akua as start (before it was confusing because you could start on Omicron but no tutorial started)
- Changed spelling of "Growing Plot (Steel)" > "Growing Plot (Plastic)"
- Updated console cmd "weather": better formatting
- Updated "Empyrion Admin Helper" tool: https://eah.empyrion-homeworld.net/download
- Localized all status effects
Bug Fixes:
- Fixed: Playfield crash and connection lost issues (another potential fix)
- Fixed: Color difference and too bright nights in client games when the server starts up the first time
- Potential Fix: Losing faction information when joining a MP game after server has been idle for a while
- Fixed: Breathing sound on NPC's can still be heard after they are dead
- Fixed: In some situations the sound of weapons or devices cannot be heard
- Fixed: Error when connection to a host was not successful
- Fixed: After renaming a signal or circuit trying to update devices to the new name is only ok for the 1st device.
- Fixed: Passenger accessing a turret is dropped out of turret after several seconds
- Fixed: Player falling through world when choosing 'spawn nearest medic station' and the medic station is far away
- Fixed: HV with Drills and an Ammo box has a "fill all" button for using Drill Charges
- Fixed: Sometimes Troop Transport is flying below terrain in MP
- Fixed: Base Attack Drones Large were not spawning
- Fixed: When you have "Restrict Blueprint" types allowed set to 'None' you can still access the BP menu & Factory.
- Fixed: Entity Spawner: Interactive Setup shows strange moving area-pattern
- Fixed: Custom signals keep appearing in the state of the last structure or vehicle visited.
- Fixed: The dropdown lists in the signals Tab for on/off & lock/unlock go blank when exiting the Control Panel with them left open.
- Fixed: Fixed Faction/Player scrollbar Issue (could not scroll up/see players after scrolling to bottom in another faction)
- Fixed: Some templates are erroneously shown as craftable in Food Processor / Constructor if sub-components are not craftable (eg Growing Plot (Concrete) in Food Processor when you have Crushed Stone)
- Fixed: When flying over water in a vessel with spotlights the water will show square shapes.
- Fixed: Looping reposition console messages when a ship happened to be at the same position as a planet.
- Fixed: Problem that console command "aimanager addtrooptransport" was not working in MP
- Fixed: Missing from "Equipment Group": closet, nightstand, kitchen corner, bathroom vanity etc
- Fixed: In the new game menu, the 'Default' scenario is sometimes showing as 'Tutorial'
- Fixed: When opening the control panel up on a sensor sometimes the 'Signal name' box to name the sensor disappears.
- Fixed: Fast preset causing a issue with shadows on Cockpit 6 & reflections set to low or higher.
- Fixed: Spider was slightly hovering in air when dead
- Fixed: Using a Drill on bedrock results in infinite XP
- Fixed: Flare position on cube spotlight
- Fixed: Missing glass in door of SV / HV
- Fixed: When loading into a save or new game & opening the Map the planet info is blank.
- Fixed: Typo in the controls menu ("Brake" instead of "Break")
- Fixed: Several Internal exceptions
