Update August 2, 2017: Hotfix (Build 1182) - server side only
- Possible fix for problems linked to EAC
-------------------------------------
Update: Hotfix (Build 1180)
- Fixed startup problems with client and server for some players
-------------------------------------
Hi Galactic Survivalists,
We just released Alpha 6.5.3 where we integrated a long requested feature: shot dispersion for NPCs and AI turrets. When a NPC or turret now shoots at you, it only hits you with a certain probability (the deviation depends on your distance to the NPC / turret and your speed). Let us know what you think of this feature and if it needs tweaking.
Moreover, we fixed the problem that the local coop server did not work with Workshop-subscribed scenarios.
Please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391
Thanks a lot!
Cheers,
Empyrion Dev Team
P.S. Please note that we had to release a hotfix (Build 1180) because several players experienced problems when starting up the client and/or server. Unfortunately, we had to revert some changes (No admin permissions needed anymore to run local coop server, EAC is now working with local coop server, etc). We are working on it to integrate them in the next update again.
-------------
Changelog: Alpha 6.5.3 (Build 1179)
Shot dispersion of NPCs and AI turrets:
- Added variance to shooting of NPCs: when a NPC shoots at you, it only hits you with a certain probability (depends on your distance to NPC and your speed)
Gameplay:
- Motorbike: the "look around with mouse" mode is now active per default when sitting on a motorbike
- Changed: Now turrets and NPCs are also using rotate speed limitation for looking up/down
Changes:
- Updated Localization: FR, RU, JAP (thanks to Eric Rosson, Sergei, Metapo)
- Replaced model for Dining Table Bench (deco)
- Replaced models for Armor Locker
- Added better open/close sounds for containers and other boxes
- Tweaked loading animation sprite
- Apply renaming also when clicking outside of renaming input field
- Updated soundtracks: Fall of Hyperion, Distant Worlds
- When removing a cargo box or similar and your inventory is full, after 1st drop containers is dropped with content of the box a warning message is displayed (when continuing to remove cargo boxes with full inventory only every 15sec are new drop containers is dropped). Reason: too many drop containers have a huge impact on performance
- Updated EAC (version 2017-07-18)
Bug Fixes:
- Fixed: Local Coop Server did not work with Workshop-subscribed scenarios
- Fixed: Could move CV if a docked SV was disassembled
- Fixed: Exit HV lead to the player "looking into the sky"
- Fixed: Some GUI elements were missing text in Japanese language
- Fixed: Using mirror mode with Cargo Boxes could cause them to be mirrored wrong & cause boxes to be removed but still be visually there.
- Fixed: In PDA Mission "Delicious green eating Akua / Omicron" no trigger was working in MP
- Fixed: 3rd Person view was reset to default for pilot as soon as passenger accessed device
- Fixed: Placing Drill Module T2 - Laser on HV prefab Tier5a after removing the Drill Modules & opening the CP an exception was produced.
- Fixed: Group collapsing after Renaming a Block in CP List
- Fixed: When no Turret or mounted weapons was on a vessel or base the CP showed the wrong localisation under 'Ammunition'.
- Potential fix for NullRef: "The referenced script on this Behaviour (Game Object '') is missing!" on playfield servers
- ModApi: Possible fix for problem that sometimes imported structures got immediately wiped after spawn
