Hi Galactic Survivalists,
We released another small patch for Alpha 6.7. Again, it is a client side update and is compatible with the servers running on B1211.
Please report remaining and new issues in our bug forum: http://empyriononline.com/forums/bugs.24/
Changelog: Alpha 6.7.0 (Build 1213)
Bug Fixes:
- Fixed: Container exploit
- Fixed: Problem that mounted weapons stopped firing when vessel was moving in certain directions.
Changes:
- Added Turkish and Korean language
- Updated Unity to version 5.6.3f1
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Road to Alpha 7.0 - Part II
A few days ago, we released a teaser picture with a few hints on upcoming features. While we make good progress on those - and beyond - we would like to disclose some of the work-in-progress topics.
Complete overhaul of block textures :
We will add new and rework old textures for all materials. So look forward to new designs for your bases and vessels.
Texture quality update:
We will add the Parallax Occlusion Mapping (POM) technique to all our textures. This will improve the looks of surfaces a lot by giving them a 3D touch and additional depth!
New creative tools:
While the released teaser pic could not hint all the changes we are planning to add, lets line them up right here:
- Switch Mirror Plane between "center" and "edge"
- Textur Rotation
- Cubic block-selection: copy, paste, cut and delete an area in all three dimension! We even plan to have a temporary repository for your copied areas, so you can easily paste them over and over to your structures and vessels without having to copy them each time again!
- Large area painting and texturing, will be in as well!
In addition Alpha 7.0 is not only dedicated to the new heightmap planets (http://empyriononline.com/threads/alpha-6-7-signal-logic-update-hull-textures-and-road-to-alpha-7.12796/) but will also see a slew of game optimizations and a large update to the possibilities of mission-creation (PDA)!
Here are some more teaser screenshots from our internal Alpha 7.0 development branch.
Texture update:
New planets
