Update: October 18, 2017 (Release Candidate 4)
Here is the final build. Hopefully, we can push this version to the public branch tomorrow....fingers crossed.
Changelog: Alpha Experimental 7.0.0 (Build 1299)
Updated Blueprint spawn limit:
- Blueprint spawn limit is now only active in survival mode
- Blueprint spawn now considers if the BA or CV is of your faction (+ you can spawn on an admin structure)
- Added 'GroundedStructureSpawn' to dedicated.yaml (per default true)
Added Texture + Color replace tool:
- Added "Replace Mode" for Color and Texture tool
- You can now replace textures and colors on whole structures (we will soon add the possibility to replace colors/textures on selections)
Changes:
- Client: now releasing unity assets when going back to main menu to improve memory situation
- Updated resource distribution on all playfields (using now also worm distribution)
- Increased amount of alien honey on Akua + other deco tweaks
- Activated new heightmap planets in Tutorial Scenario
- Updated: Ordering of planets in MP default scenario + Tallador is now PvE
- Updated preview pics for MP: temperate and Desert.jpg
- Added Ore Scanner to starting equipment for MP: Akua, Omicron, Tallador (easy, medium)
- Added Ore Scanner to Tutorial start equipment
- Added button click sounds to Checkboxes
- Layout adjustments to Color and Texture tools (Moved "Whole Block" and "Replace Mode" toggles)
- Updated messages in PDA > fixed problem with too small text
Bug Fixes:
- Fixed: Random error while joining internal closed test server on Akua
- Fixed: Scanner 2 only can be seen from 2 large blocks away when placed by itself.
- Fixed: Tech equipment tanks 1 & 2 glass is no longer see through & is black.
- Fixed: Tutorial map has the wrong terrain.
- Fixed: Build Settings Window Toggles being disabled in Creative after loading Survival Game
- Fixed: LCD screens color picking options have the size options that the color tool has.
- Fixed: Error in Build Settings window in some situations
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Update: October 17, 2017 (Release Candidate 3)
Hi Galactic Survivalists,
We just released RC3. Expect another release with final bug fixes tomorrow Wednesday
We limited the spawn of blueprints via F2: for spawning a CV you need enough place on a base, for spawning SV, HV you need enough space on a base or CV > you cannot spawn anymore a CV, SV, HV in the middle of the nature. This is the first step towards a physical shipyard for spawning blueprints. What do you think?
Changelog: Alpha Experimental 7.0.0 (Build 1297)
Changes:
- Limit spawn of blueprints via F2 to certain locations
- Added "AutoMiner Depletion" to Difficulty Settings
- Final deco tweaks on Akua, Omicron, Oscutune and some other planets (due to changed grass distribution)
- Decoration manger: added console command "deco refresh"
- Added message when weapon has reached 0 durability
- Slightly increased drop rate of Pentaxid Ore Deposit
- Removed mass display from all items where it does not matter for weight calculation
Optimizations:
- Massive Performance Optimization on Terrain
- Several other optimizations (deco, grass etc)
> less stuttering when flying over terrain
Bug Fixes:
- Fixed: Blocks remaining after being removed by the mutlitool.
- Fixed: After changing the tint with the multitool on windows they become broken.
- Fixed: Problem that creator ID for SV & HV starter blocks was already filled.
- Fixed: PDA: Tasklist vanishes for a few seconds
- Fixed: Grass did not get removed reliably when drilling
- Fixed: Constructors are showing a motor "can't be built" (red) when they can
- Fixed: Pentaxid deposits on the moon name tag shows them at 0 when they are actually full.
- Fixed: Food info has 'Current range'.
- Fixed: Preset Graphics settings do not save properly (Character Texture Resolution)
- Fixed: Problem with wrong returns on deconstructed items
- Fixed: PDA 'DeviceNamePowered' check via signals did not respect signal receiver configuration (e.g. inverter)
- Fixed: Fast gfx Preset. in some circumstances it is impossible to navigate (SSAO Set to on unless manually disabled)
- Fixed: Grass Density video setting is showing as set to High when set to low or medium after relaunching the game.
- Fixed: Problem with error messages when mining
- Fixed: Battle Royale scenario button to publish was active
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Hi Galactic Survivalists,
Since you work hard on the bug reports, we work hard on the bug fixes....here comes Release Candidate 2.
Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/
Cheers,
Empyrion Dev Team
P.S. In the last update, we integrated a new scenario: "Empyrion - Battle Royale". What do you think about this scenario? Please let us know: https://empyriononline.com/threads/a7-0-experimental-faq-feedback-battle-royale-scenario.21853/
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Changelog: Alpha 7.0.0 (Build 1295)
Changes:
- Auto Miners in Single Player games will now deplete the resource deposits
- Added new parameters AntiGriefDistancePvE and AntiGriefDistancePvP to dedicated.yaml
- Multipayer server browser window now shows separate anti-grief distances for PvE and PvP modes
- Added Slot Information to Armor Hover Info: Shows which Boosters are in which Slots of the Armor
- Adjusted style of Tech Tree Constructor indicators
- New Offline Protection shader (no more seams on the cube)
- Increased font size of PDA HUD data headline
- Added white slimes on Ningues
- Re-added Temperate500 for scenario creators (changed deco and water level)
- Updated preview pics for Planets: Creative and Survival
- Improved visuals of Pole Colliders
- Improved visuals of a planet's atmosphere seen from space
- Updated Abandoned Factory + Abandoned Mine: Thanks to Fractalite
- Updated scenarios
- Several optimizations
Updated Templates:
- “Fuel Tank (T3)” now requires Sathium Alloy
- “Spotlight Blocks” can now also be crafted in the Survival Constructor
- “Small O2 Tank”, “Docking Pad” can now also be crafted in the Mobile Constructor
Updated MP Scenario:
- new MP only starter planet: Sienna (snow planet): Hard
- new MP only planet: Roggery (desert plant) in vicinity of Sienna
- new MP only starter planet: Tallodar (temperate planet) - Easy in vicinity of Akua
- Meteoroids Drop when main resource of planet drops below 60%. Each fills up the planet’s cache by 40% of the original amount
- Average amount of ore on each planet is 150% compared to the SP scenario
For feedback of the updated MP default setting, please visit: https://empyriononline.com/threads/a7-0-experimental-faq-feedback-new-mp-default-setting.21852/
Bug Fixes:
- Fixed: Position and name of backback did not get displayed on map and HUD
- Fixed: NPC spider getting stuck in terrain
- Fixed: Color of structure changed to grey after relauch of game & changing the color is not possible.
- Fixed: BP spawning with the wrong coloring in MP when setup as a POI.
- Fixed: Problem that sometimes grass was not removed when placing a BP
- Fixed: Performance when flying around on the moon.
- Fixed: Distorted effect with parallax mapping on textures.
- Fixed: PDA CoQ when using 'NearUnit' check without a Guiding statement
- Fixed: Visual glitch with some objects when close (z-fighting)
- Fixed: Wrong resources on NewBarren
