Update: November 7, 2017 (Build 1337): RELEASE CANDIDATE
Changes:
- Updated Tutorial
- Antigrief zone on terrain is now also considered when firing rockets from a ship
- All Asteroids and POIs in Tallador space playfield (MP Default) regenerate now
- Updated deco NPCs (better collider, added deco devices etc)
- Added better screens to deco NPCs
Bug Fixes:
- Fixed: Problem that no Planet Vessel and Planet Vessel Base was spawning anymore
- Fixed: Problem that on Tallador MP Default starter planet was no Pentaxid (now we added Pentaxid Asteroids to space playfield)
- Fixed: Sorting of Drone Smoke and Ground Fog
- Fixed: Pole barriers in FAST gfx preset are glitched
- Fixed: INGAME HINTS reactivates after each game restart again
- Fixed: Rename of BP Parts does not work any more
- Fixed: SSOR Mining does not work anymore
- Fixed: PDA Message "Blinking" and timing out too early
- Fixed: remoteex function (via Mod) not working properly
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Update: November 6, 2017 (Build 1335)
Updated Tutorial
- Adjusted display times of messages
- Added additional tasks for better explanation
- Adjusted info and messages
- Corrected writing, grammar and spelling errors (Thanks to all the contributors!)
- Changed Alien NPCs (except of one) to Human "Scientist NPCs" on Apollon Station and Mining Hub to better fit the plot.
- Updated map for planet view from space: now it resembles planet Earth
Changes:
- Added possibility to pickup devices / weapons directly to toolbar (eg all weapons, motorbike, survival constructor, o2 emergency generator etc)
- Tweaked deco and fog on Tallador (MP Default starter planet) to better reflect the radiation on this planet
- Added new stock prefab: CV Tier 5a. Thanks to Pyston https://steamcommunity.com/sharedfiles/filedetails/?id=1131815404
- Improved LOD quality on Fiber Plants and Corn Plant
- Disabled "Hints" while in Tutorial Mode
- Changed Pentaxid and rock distribution on NewMoon
- Updated model for Kavae plant
Bug Fixes:
- Fixed: Dropping a BP then picking it & placing it into the toolbar causes a CoQ loop
- Fixed: Max texture resolution not saving on below spec machines
- Fixed: AI ignoring character when upside down in space POI's via the jetpack
- Fixed: Splatmap blending is ignored in certain terrain elevations
- Fixed: Depth of Fix triggering too often when player is controlling a turret
- Fixed: Build 1325 CL2 exception with empty Blueprint folder
- Fixed: Support Email B1325 #00000
- Fixed: Several internal exceptions
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Update: November 5, 2017 (Build 1333)
Changes:
- Added new human like NPC deco blocks for POIs (no preview pics yet)
- Increased range of MT Turret HV from 24m to 28m
- Playfield server optimizations
- Updated Localization.csv
Bug Fixes:
- Fixed: New PDA checks not working: DeviceUsed, InventoryClosed and WindowClosed
- Fixed: Some more missing Localization Strings
- Fixed wrong type for enemy drones for Mod Interface (was always 14)
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Hi Galactic Survivalists,
We just released Alpha EXPERIMENTAL 7.2.0 - a relatively modest update for our standards. We updated the game engine to Unity 2017 (major update of the game engine) and thus wanted to ask for your feedback regarding performance and possible problems linked to the game engine update.
Please report bugs here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-2.25762/
Thanks in advance for your feedback.
Cheers,
Empyrion Dev team
===========
Changelog: Alpha Experimental 7.2.0 (Build 1330)
Changes:
- Upgraded game engine to Unity 2017: please let us know if you find any problems
- Multiturret (deconstruct, disassemble) will not longer remove blocks of the vessel they are attached to
- Better sync of walking animations
- Updated model for plant that yields Textured Plant Protein
- Mod Interface changes: added docked ships, more entity types, player set origin/faction
PDA Update:
- Added PDA check 'WindowClosed' - works as WindowOpened
- Added PDA Check 'DeviceUsed ' to allow checking if a player used an 'functional' block
- Added PDA check 'InventoryClosed' - works comparable to InventoryOpened
Added new Stock Prefabs:
- Added new stock prefab SV Tier 4a: Special Thanks to Kieve - special EGS version of https://steamcommunity.com/sharedfiles/filedetails/?id=1173844896
- Added new stock prefab SV Tier 6: Thanks to Pyston https://steamcommunity.com/sharedfiles/filedetails/?id=1184297201
Bug Fixes:
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV (implemented better method to fix this problem)
- Fixed: Regenerate flagged POIs do not regenerate in MP properly
- Fixed: Selection 'Fill' does not allow to 'Undo' immediately as button does not get activated
- Fixed: PDA: PDA log cannot be scrolled with mouse wheel
- Fixed: Replace mode appearing on texture tool in survival mode (please note that replacing textures and color has a very high performance impact and can lead to crashes in complex scenes, therefore we have limited it to Creative mode)
- Fixed: Tooltips are still layered behind PDA messages / mixed into each other
- Fixed: There is no more FAST Gfx Preset
- Fixed: Desync with doors appearing closed.
- Fixed: PDA messages should not pile up but should be discarded
- Fixed: Mining resource gain messages visible to other players.
- Fixed: MOD Request_Blueprint_Resources: Replacing items get converted to ingots
- Fixed: Error with Console command "Deco" "r", "on", "off"
- Fixed: Many internal exceptions reported on support email
