Please continue to report all gameplay bugs found in Alpha 6.1.2 over here: http://empyriononline.com/threads/bug-reports-alpha-6-1.11707
UPDATE 2: June 23, 2017 - Build 1107 (Client only)
Here comes another update that should fix a crash that frequently appears in playfields where a lot of thrusters are present.
Please let us know if this update helped with the crashes.
This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.
Changelog: Alpha Experimental 6.1.2 (Build 1107)
- Fixed: Crashes that are linked to thrusters
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UPDATE: June 22, 2017 - Build 1106 (Client only)
Hi Galactic Survivalists,
We just released an update that should fix certain crashes. In particular, the crashes that occur when you move the camera towards an area with a lot of lights (especially spotlights).
Please let us know if this update helped with the crashes.
This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.
Changelog: Alpha Experimental 6.1.2 (Build 1106)
- Fixed: Crashes that are linked to light sources
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Changelog: Alpha 6.1.2 (Build 1100)
Bug Fixes:
- Fixed: Problem that player was able to place blocks on a de-cored enemy bases that regenerates
- Fixed: Deco does not get removed when placing a prefab base in MP
- Fixed: Exception when looking at motorbike in power save mode
- Fixed: Several internal exceptions found in output logs (support email #E021F)
Changes:
- Despawn timer for motorbike in energy-save mode is now displayed when looking at the motorbike
- Display filename instead of spawn name for blueprints in Blueprint library (eg Internal Blueprints)
- Tweaked flare position on spotlight
- Enhanced 'ents' command to also show if a structure has no RegenAfter time set (showing n/a).
