Update: August 21, 2017 (Build 1209)
- Updated Localization.csv (thanks to different contributors)
- Completed Spanish translation: thanks to capi_x
- Fixed: SV & HV sensor & signal block is missing from constructors.
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Update: August 20, 2017 (Build 1208)
- Updated scenario: Shadow of Starlight
* Turrets and sentry guns in the Weapon Research Center are now active
* Added decorations to "Security Airfield"
* Minor text updates
- Updated model for Pulse Rifle
- Added Pulse Rifle T2 and Epic Pulse Rifle
Pulse Rifle T1:
Pulse Rifle T2:
Epic Pulse Rifle:
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Hi Galactic Survivalists,
We released Alpha 6.7 on the Experimental branch. Based our player's feedback, we updated the standard hull texture so that it has a cleaner and more metallic look. What do you think of the new look?
In addition, we added sensors + triggers to SV and HV. Please let us know if you find any issues.
Please report bugs here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-7-x.12737/
Changelog: Alpha Experimental 6.7.0 (Build 1207)
Visuals:
- Updated standard hull texture
- Updated combat hull texture
- Increased texture resolution of several building blocks + reduced detail normal on building blocks
- Adjusted detail normal tiling and strength on building blocks
- Reduced strength of detail normal on some devices
- Added old standard hull texture as an extra texture to the texture tool
Changes:
- Added sensors + triggers to SV / HV
- AI Planet Vessel: No auto-repair anymore when shot down
- AI Planet vessel: Added possibility to capture it by placing own core
- Added deco block "Wardrobe"
- Updated stock prefabs to update tri count to new formula
- Slightly adapted formula to calculate size class: we are now using a more accurate formula to calculate the triangles
- Updated Localization + PDA
- Updated holo screen 05 + other texture tweaks for holo screens
Bug Fixes:
- Fixed: Remaining mirror issues (device and building blocks): Please test if there are still blocks that do not mirror correctly (note: all blocks that have a left&right version do not mirror correctly)
- Fixed: Trapdoors and Explosive blocks do not work with Admin Cores
- Fixed texture artifacts on constructor
- Fixed: Freighter / PV / Patrol Vessel did not respect the "Fixed Max Speed" setting in playfield.yaml
- Fixed: HV was sinking under water when crossing green wall while driving over water
- Fixed: When a HV with a HV booster has gone through the Motion sensor field it could become stuck above that field.
