Update: January 26, 2018 (Build 1456)
Changes:
- Removed O2/H2O2 Generator and instead added H2 and O2 bottles to constructors (craftable from water jugs): this change is to simplify the game
- Adapted template of Small O2 Bottle (can be crafted from Water Jug and corresponds now to O2 content)
Updated Loot:
- Adjusted Ammo drop for Zirax
- Adjusted Golem ore drop groups and chances ( Chances: Basic > Advanced > Rare )
- Added small drop of Laser Pistol Cells to Traders and Civilians
- Slightly increased drop chance of components for small drones.
- Increased ore amount for advanced and rare ores
- Containers: increased amount of crushed stones
Bug Fixes:
- Fixed: Drones shot down at long range drop through the ground after save game resume: please test in SP and MP
- Fixed: When walking or running into a wheel of a motorbike the player can be launched large distances or into space: please test in SP and MP
- Fixed: HUD tag in SCOPE is offset a lot compared to non-scoped view
- Fixed: When a player removes their helmet underwater or in space the player doesn't suffocate.
- Fixed: SV Ammo lost after cancel reload time
- Fixed: SV mounted weapon ammo lost when rejoining a server.
- Fixed: Problem that 2 Max Ranges for Turrets and Mounted Weapons were displayed (if you are using custom Config.ecf you eventually have to set "Range: XXX, display: false" for all Blocks)
- Fixed: Deposits spawn directly below POIs
- Fixed: Loot drop did not work as intended. Now the loot should spawned as defined
- Fixed: Control Panel MAIN tab: 'Current Output' stays zero
- Fixed: Small problem in PDA mission
- Fixed: Exception when kicked from the exp server.
- Fixed: Several internal exceptions
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Hi Galactic Survivalists,
We just released Alpha EXPERIMENTAL 7.6.0 from the Alpha 7 branch. We know that we promised to reveal soon the features of Alpha 8 - however, we still need a bit time before we can reveal the features because we want to make sure that they are working before we promise stuff. In any case, we a very confident that you will be happy about Alpha 8 because we are working on some highly requested features from the community.
Please report bugs and issues here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-6-x.35817/
Changelog: Alpha EXPERIMENTAL 7.6.0 (Build 1452)
Changes:
- Added possibility to set a separate Range and Speed for weapons ins space in Config.ecf: "SpeedSpace" and "RangeSpace"
Important: since we now dynamically set the correct range, you must set "display: false" for Range and RangeSpace > see our Example_Config.ecf (for all Item Ids, we will do the same for all Block Ids soon)
- Survival Constructor now has automatic crafting capabilities as other constructors
- Added console cmd: "uresource destroyall" in case there are problems with underground resources
- Added alternative version for Masperon Moon (NewAlien2_V2)
- Scenario Shadow of Starlight: removed random resources and added back fixed resources on Kayam Planet
- SP default Scenario Mission update: Some text adjustments in Robinson Protocol
Major Weapon Balancing:
- Set a dedicated PLANET range for all devices (this range is influenced by the atmospheric density as usual)
- Set a dedicated SPACE range for all devices
- Significantly increased SPACE range for all devices
- Slightly decreased PLANET range for some devices (Especially for now stronger Minigun and Cannon)
- Removed explosion damage from all Laser weapons
- Increased DAMAGE for all devices (up to 30%)
- Significantly increased DAMAGE for Minigun and CANNON but reduced Rate-o-Fire in the same scale (so the DPS are similar to the before state)
- Set a dedicated PLANET and SPACE Speed for all devices
- Increased PROJECTILE SPEED for all devices
FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-experimental-feedback-weapon-rebalancing.35819/
Solar Panel Update:
Many fixes for the solar panels - please help us to test the following:
- Add / remove solar panels.
- Spawn blue prints with solar panels.
- Go from orbit to planet when there are solar panels on the planet
- Does LED feedback work correctly on solar panels.
- Are the stats of the control panels approximately correct.
- Does the solar panel placement limit work and is the warning message correct when reaching this limit
Loot Update:
- Drones: Added loot items that are more appropriate to the drones weapon class and design
- Added specific loot to TroopTransport
- Adjusted drop chances of various loot items
- Golems: removed common ores; increased drop chance of rare ores and special items
FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-experimental-feedback-loot-changes.35820/
PDA Update (Robinson Protocol):
- Some refinements in mission descriptions
- Added a few new steps (claim base, equip items)
- Added additional info (Multitool)
Bug Fixes:
- Fixed: Solar panels (many tickets resolved)
- Fixed: Solar battery drained after Day/Night Cycle in Space.
- Fixed: 'FixedResources' when setup don't have any SSOR's.
- Fixed: Exploit: Players can approach POI's & drones with a ready to spawn BP out which stops turrets & drones firing.
- Fixed: Symmetry plane location needs to be reset after setting it to none & unchecking the Symmetry checkbox.
- Fixed: Symmetry plane location needs to be reset after using selection area.
- Fixed: Warning in log "ManagerShipFighter Write unknown task"
- Fixed: Exception after placing a motion sensor after removing a light barrier
- Fixed: Problems with descriptions of some biomes and orbit names
