The above screenshot shows the updated terrain for Akua
Update: Build 1277
- Fixed: Problem that rotate gizmo for selection tool was not visible
========================
Hi Galactic Survivalists!
Welcome to Part III of our Alpha 7 experimental phase! Our main topic this time: Optimization and refinement. We added more handmade terrains for you to test out and the new grass is now nicer and is eating up less performance. We also added a density setting for grass!
For our builders, testing the new features in the Building Helper menu (N): You now can rotate your copied parts!
In any case, especially if you are new to Experimental 7.0, please make sure you read through the FAQ and HELP topics before starting a new game. https://empyriononline.com/forums/experimental-features-discussion.35/
Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/
If you do not see your issue fixed in the current changelog, it would be of great help, if you could re-test your issue with the new version and report it again in the bug section - in case your problem is not fixed yet.
What’s next?
We are also slowly but steadily approaching the public release. We are planning to release Part IV next week and the Release Candidate the weekend after the Part IV release. Both will now concentrate more on bug fixing and optimizations. Small feature updates not ruled out, of course. ;-)
Cheers,
Empyrion Dev Team
============
CHANGELOG: Alpha Experimental 7.2.0 (Build 1276)
Important: We renamed the playfield NewSnow2 into NewSnow and removed NewSnow2: Consequence is that all save games where you have been on Ningues are not useable anymore! Sorry for the inconveniences (note: it will only affect save games that have been started during the EXP phase)
Updated / Added Planetary Terrains:
- Updated terrain of Akua: less mountains, more valleys (renamed playfield: instead of NewTemperate500 > NewTemperate)
- Added new terrain for the Moon
- Added new terrains for Aitis
- Switched terrain for Masperon moon and planet (+ added new terrain for Masperon moon - still WIP)
- Renamed NewSnow2 into NewSnow and removed NewSnow2: Consequence = all save games where you have been on Ningues are not useable anymore!!! (only affects EXP save games)
Updated Grass:
- Added new grass with more natural looks, higher render distance and better performance
- If you have a slow PC, it's now possible to modify grass density without changing the render distance > see "Grass Density" under Video Options
Note: New grass is still WIP and will improve in the next update (color, distribution, removal etc)
Selection Box Update:
- Switch between scaling and moving of selection box now via clicking on the black sphere of the gizmo
- Added possibility to rotate a selection
Changes:
- Overall optimization: reduced stuttering when flying over the terrain
- Reduced spawn rate of NPC: what do you think - how does it feel now?
- Added new texture table for alien blocks (for now only 2 textures to choose from - more to come)
- Instead of "current number of repairs" now display "number of repairs left"
- Added some default metal textures to wood texture tool on page 2
- Improved local coop connection timing if you have slow internet access
- Updated POI: abandoned factory -> thanks to Fractalite
- Updated Localization for several languages
Gameplay / Balancing:
- Slightly increased drill speed of Drill Attachment HV
- All Auto Mining Devices can now only be crafted in advanced constructor
- HV drills and drill turrets can now mine/destroy any surface-rock
Visuals / Sound:
- Updated model for Constructor Mobile
- Tweaked outline for resources of ore scanner
PDA Update:
- Enhanced PDA check 'NearUnit' to work with fixed POI's, use the spawn name (not the Blueprint name) to specify the POI
- NearUnit markers are now placed a little lower (not above the device)
- Log a warning if a playfield contains no POI's at all and a NearUnit or NearPOI check is used in PDA
- Prohibit auto-completion of PDA NearUnit actions if the specified POI and / or device cannot be found
Updated Scenario: Dawn of Galaxy
- replaced Elia, Maiy, Moons and some other planets with new splatmap terrain
- changed some resource deposits due new gameplay changes (e.g. no Magnesium on Elia)
- added promethium pellets to Ex-7 Station due new requirement for ammunition receipt
- prepared new PDA additions (e.g. spawn Drones via PDA)
Added new Instances / Missions for Default SP and MP:
1. Top Gun Mission: fight in a fast paced battle with your SV against massive space drones and capture the Enemy Base to escape
2. Elemental Space Race: a PDA driven space race through 15 checkpoints with a big reward - in case you are fast enough and get rid of your Alien followers
> thanks to RexXxus and sacredglade
Added "PerlinCol" parameter to Playfield Yaml:
- Color Variation for Grass/Deco Plants.
0 = No color change
1 = Greyscale Color Variation
2 = Full Color Variation
Default is 1 (Greyscale)
Updated internal references due to renaming of some items:
If you are using a custom TraderConfig.ecf, you need to update the following names:
Pipes > Nanotubes
ReactorCore > CobaltAlloy
Cables > OpticalFiber
MetalComponents > MechanicalComponents
AdvancedCPU > Oscillator
ControlPanel > EnergyMatrix
Bug Fixes:
- Fixed: Problem with spawning of AI Planet Vessel HQ (sometimes it spawned on top of other POIs)
- Fixed: Signal toggle in Control Panel not working in MP
- Fixed: AlienBug03 can fire through thin wall blocks & Inward round slope
- Fixed: Holoscreens show "micro tiling" when placed the first time
- Fixed: NPC spider getting stuck in terrain
- Fixed: Random resources may not appear in-game when too much deposits are already placed near POIs
- Fixed: Blocks sometimes did not vanish after being removed
- Fixed: AutoMiner can be placed below a deposit and works
- Fixed: AutoMiner creates Ore when placed AFTER a deposit reached 0%
- Fixed: Ore Scanner won't show ore if it's in the toolbar whilst sat inside a cockpit.
- Fixed: Ore scanner in inventory does not work when resuming game
- Fixed: Ore Scanner overlay sometimes stay visible
- Fixed: Ore deposit does not vanish from HUD / Map when emptied but still showing with 0%
- Fixed: Enabling Turrets is causing drones to not track or fire at player vessels
- Fixed: Auto Mining Devices sometimes didn't resume production when resuming a savegame
- Fixed: Problem that rotating a texture was not possible on blocks that were not in their default rotation
- Fixed: Problem with bullet spread of shotgun
- Fixed: Problem that emissive of some devices were not switched off when power was off
- Fixed: Distorted effected with parallax mapping on textures
- Fixed: Levels, XP and UP do not work as reward
- Fixed: Problem that one face was missing for "Hull Armored" preview icon
- Fixed: Internal error when opening the PDA
- Fixed: Problem with "Localization key 'abc' is already present"
- Fixed: BAO Dion III Player Admin spawning randomly on Omicron sometimes under terrain or on top of other POI's
- Fixed: 'File exception' when saving using the terrain editor
- Fixed: DrillT1 info for Stone Removal now correctly states that it automatically collects ores
- Fixed: Problem that Man on Moon mission could not be completed in MP
