Hi Galactic Survivalists,
Here comes Release Candidate 1 for the upcoming Alpha 7 release. We will have at least one more update before public release on Thursday.
Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/
Cheers,
Empyrion Dev Team
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Changelog: Alpha 7.0.0 (Build 1294)
Optimizations:
- We made several optimizations: please let us know if you notice an improvement.
Do you still get the micro stutters?
Weapon Update:
Adapted weapon ranges of all turrets and mounted weapons to new atmo formula introduced in A7.2:
- same effective range on Akua as in Alpha 6
- better range on high density planets
- lower range in space
Gameplay:
- Improved MultiTool deconstruction mode: 1. return factor slightly increased to avoid some rounding losses, 2. deconstruction stops at base items, 3. if on lowest level due to down-rounding zero items would be returned it is rounded up to 1 item
- TechTree: Show which template can be crafted in which constructor
- Some re-arrangements of weapons in the tech tree (unlock points and unlock level)
- Removed warp drive and warp drive tank from crashed CVs and planet vessels
- Updated templates: Autominers T2 / T3 do not need lower-tier devices anymore
- Purified water now cures Bad Trip
Visuals / Sounds:
- Tweaked OP shield shader
- Tweaked shader and color for BP Preview box
- Updated preview icons for growing plots
- Updated LOD of underground resources: LOD1 activates now later
Updated Playfields:
- Finished deco for all new heightmap based planets - you can now use them for your scenarios
- Added NewAlien2, NewLava2, NewMoon and NewMoon2 to default MP
- Added Oasis biome on Omicron
- Added better underwater texture on Akua and Omicron
Changes:
- Added new Alien Textures
- Updated some metal textures (P2(1,6), P2(3,1))
- Added curved stairs - left turning
- Changed location of PDA messages to bottom-mid of screen
- Added switchable log output for PDA game events to support testers / mission designers
- Limit map rotation in 3D map view
- Earlier culling of devices
- Updated PDA for Dawn of Galaxy
- Updated Localization.csv
Added New Scenario: Battle Royal (thanks to RexXxus)
- Fight alone, in COOP or in Multiplayer on a planet full of survival adventures.
- Find guns, loot and vehicles along the way and watch out for Aliens or PvP interrupting your looting!
- Reach the Stargate to escape from this cruel Battle Royale Planet
- Thanks to: stalicZ, Savinwraith, ForgeDrake, Oldwhat'shisname, TiwBras, Morghain Saradyn, eliteace, Siren, Alaire, Korruption, Angel&Mari, midnight2six, Steph, Scyme, Maloghurst, ZoulouAlpha, Serptonius, Siege, barakoza, Fractalite
What do you think about this scenario?
PDA Update:
- Enhanced PDA to allow detection of a player being near a Resource Asteroid (which is a POI, near means distance <= 200m)
- Added new check DeviceNamePowered that works with custom device names - please change existing DevicePowered checks to this new variant (specify device names in "Names" and no longer in "Types")
Bug Fixes:
- Fixed: Furnace did not work in MP
- Fixed: Incorrect amount placed into inventory after mining deposits.
- Fixed: Problem that epic weapons did not appear in the techtree
- Fixed: Problem that sometimes the game was "hanging" in the loading screen
- Fixed: Exceptions when mining in MP when picking up the ore that appears after mining.
- Fixed: CPU usage issue.
- Fixed: Not loaded Turret removes ammo when OP is active and tries to shoot
- Fixed: When the motorbike is folded it no longer appears on the map or minimap.
- Fixed: Plants floating in air after being placed: AloeVera, Durian, Kavae
- Fixed: When planting Aloe Vera sprouts sometimes they appear floating in the air.
- Fixed: Sometimes grass flying in the air
- Fixed: MP: Meteors not appearing when Ore deposits are depleted.
- Fixed: Sound of Multitool stops after first removal
- Fixed: Problem with Tech Tree Scrolling when mouse is over an Empty Area
- Fixed: Problem that some windows did not fully fit together (there were gaps when placing eg 4 round windows to make a circle-like shape)
- Fixed: Missing Biome info on splatmap planets
- Fixed: MapMarker: Left-click select and right-click edit does not place a marker / or at the wrong place
- Fixed: Water plane doesn't render correctly
- Added "Effective Range" to Weapon Info
- Fixed: POI-related Map Marker can be only edited ONCE on planet and NEVER in space a while in-session
- Fixed: Ningues NewSnow playfield file is a Barren setup in Default MP scenario.
- Fixed: Messages and Notifications are placed into each other - should be stacked
- Fixed: Orbit Markers not updating in some instances
- Fixed: Wrong description on Masperon Moon + Planet, Ningues
- Fixed: Problem that emissives on worklight did not work
- Fixed: Wrong splatmap for tutorial planet
- Fixed: Neon grass color on Akua
- Fixed: Failed setting triangles when drilling resource rocks
- Fixed: Ningues NewSnow playfield file is a Barren setup in Default MP scenario.
- Fixed: Trying to place other blocks or devices on blocks that are just under water is not possible.
- Fixed: Problem that the portal to the Space Race mission did rarely spawn on Oscutune
- Fixed: Suit: Multibooster COLD reduction is the wrong way
- Fixed: Texture artifacts on Armor Locker (BA, CV)
- Fixed: Problem that armor stat "Cold" had the wrong Localization
- Fixed: PDA check DevicePowered does not work with On/Off status triggered via ControlPanel switches or signals
- Fixed: Coloring issues with grass
- Fixed: Building Tools: When using C&P & deleting a large selected area some blocks remain & are changed to 'container' blocks
- Fixed: Cockpit 6 does not trigger in Dawn of Galaxy scenario
- Fixed: Water plane doesn't render correctly
- Fixed: PDA check BlocksPlaces doesn't work with Motorbike
- Fixed: Constructor visual glitch.
- Fixed: START NEW GAME saying "Deposit, deposit, deposit" in lower right info for some LOCA languages
