Hi Galactic Survivalists,
Only 4 days left before Alpha 6.0 hits the road. We are working around the clock to get everything ready for the big day.
We just released Alpha Experimental 6.0 - RC 4.2 with more tweaks and bug fixes. Most likely, there will be only one more update before public release.
Please continue to report any issue or bug in the RC4 bug thread: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-0-release-candidate-4.11376
Cheers,
Empyrion Dev Team
P.S. We added some screenshots from videos that did not make it into the trailer
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Changelog: Alpha Experimental 6.0.17 (Build 1067)
Visuals / Sounds:
- Added new background image for main menu and slightly updated logo
We would like to thank "Karissa Cole/ex-astris1701" from Devianart who allowed us to use this awesome background image for Empyrion (http://ex-astris1701.deviantart.com/art/Permanently-Baffled-269262105)
- Added new sound track for main menu
https://soundcloud.com/empyrion-game/empyrion-galactic-survival-main-menu
This soundtrack was composed by Rich Douglas (http://www.richdouglas.net) - stay tuned for more great stuff by him :)
GUI Polishing:
- Improved general list behaviour: selected item is always in visible area
- Tweaked Control Panel, PDA, Factions, Tech Tree, Blueprints, Marketplace and Registry Windows
- Added some more overlay icons / logos: Thanks to Kieve and Frigidman
- Adjusted Chat Window text size
Changes:
- Added impact of temperature / radiation to difficulty setting (Low, Normal, High, Off)
- Tweaked EVA Boost: now 1 boost is enough to go into space (but higher penalty)
- Reduced drop probability of EVA boost
- Added reception table thin
- Added more destroyed blocks
- Removed cockpits and passenger seats from crashed CVs to avoid problems when a player uses them
- Updated PDA + added preview pics.
- Updated Havoc POI
- Updated Ghost + Xenu faction POI: thanks to Rainyday und Frigidman
- Less jittery movement when some NPCs walk
- Ventilators can no longer be signal-controlled (in order to avoid significant O2 loss)
- Reduced intensity of player light
- Added regenerate timer to 180 for voxel asteroids in Default MP setting
- Added warning to ventilator that you should not deactivate it manually
- Temporarily removed Marker Block 3 from Item Menu until it becomes functional
Bug Fixes:
- Fixed: Drone base cutout area leaving a gap of 1 block.
- Fixed: Using Registry > CP > Main tab > Manage tabs for fuel/o2/ammo allows to remote-fill from remote
- Fixed: Drones keep shooting at Personal drone in MP
- Fixed: When your Personal drone is at the range limit & destroyed the distorted view still appears for the player.
- Fixed: MP: If Personal drone is destroyed, POI keeps shooting at position and you can not deploy drone again
- Fixed: You can access container/devices through walls with third person view
- Fixed: The drop down list in 'Configure signal' for on & off & lock & unlock can overlap the Select Circuit text.
- Fixed: Standing on or in any vessel & pressing Y to power down vessels can hover with no power (only fix for MP)
- Fixed: Problem that configurable trigger area of entity spawner was not working correctly
- Fixed: Corpses of dead enemies block movement
- Fixed: Drone Base Akua: Defense drones are not replaced
- Fixed: Destroying the core on the DSE front wreckage results in the entire front section also being destroyed.
- Fixed: Chat stream overlays "Symbols" checkbox in Texture Tool
- Fixed: Mouse over while sitting in cockpit does not show tooltips for toolbar items
- Fixed Difficulty Preset defaulting to "Custom" instead of "Medium" when set to Default settings
- Fixed: Alien / - Admin Core do not respect Lock Codes for boxes
- Fixed: Large / Adv. Constructor show templates to be indirectly craft-able even if they are not (according to available resources)
- Possibly Fixed: Problems with some blueprints (corrupt / crash)
- Fixed: Armor Locker missing a BACK button when accessed via CP
- Fixed: Exception in Control Panel when selecting 'Devices' tab
- Fixed: Some buttons being too dark when disabled
- Fixed: PDA Tasks not shown on HUD: Default visibility set to OFF
- Fixed: Can not complete tasks/actions manually
- Fixed: Playfield Description problems
- Fixed: Sometimes drone base is spawned under the Escape pods landing area.
- Fixed: Removing an Entity Spawner block with MT returns a Player Spawner block
- Fixed: Small vessel Control panel has the 'Turrets' switch in the main tab.
- Fixed: In the sector list the temps being shown are for your current playfield instead of the playfield you have highlighted
- Fixed: Ship Stats panel garbled/positioning problems
- Fixed: Tech tree Disabled Color (Level Header)
- Fixed: Sector map list should be centered to top and not middle
- Fixed: Font size in the LCD panel goes back to 7 when exiting & reentering the LCD panel editing window
- Fixed: Constructors aren't being counted in the statistics tab of all Vessels & BA.
- Fixed: Size problem with some destroyed blocks.
- Fixed: LOD distance of Pumpkins is too low.
- Fixed: Options -> Misc -> 'Units of Temperature', seems to be missing its explanation/hint text
