
Hello, students of Yongcheon Girls’ High School.
This is the Midnight Study development team.
We’re excited to announce that Act 2 of the labyrinth within the school has been completed, and we’d like to share both a preview of the new stage and an update on our Early Access release schedule.
Early Access Schedule Update
Let’s start with the news many of you have been waiting for.
We’re happy to announce that Midnight Study will enter Early Access on 📅 November 14th,
timed with the G-STAR 2025 game exhibition in Busan, South Korea.
(Please note that depending on Steam’s build approval process, the release may experience a short delay — but our goal is to launch within November.)
💡 What’s Included in Early Access
3 Acts total (B1 Underground / 1F Classroom / 2F Faculty Office)
2 Playable Characters (The remaining 2 will be added in future updates.)
101 Charms / 80 Relics / 45 Monsters / 30 Mystery Events
Each Act features 3 Elite enemies and 3 unique Bosses
We’re working hard to polish the game, and we can’t wait to welcome you back on Early Access launch day!
Act 2: The Classroom of Oblivion
Haneul and her friends have narrowly escaped the nightmare below and finally reached the first floor —
though, of course, new terrifying spirits await them there...
Yongcheon High’s first floor features a grand central lobby with a staircase and mirror,
with classrooms stretching out along both sides.
From this Act onward, we’ve added variations in background color palettes and fog tones,
giving each stage a distinct atmosphere and mood.
Act 2 focuses on spirits and yokai inspired by Korean folklore.
These new entities have more complex skills and attack patterns than those found in Act 1 —
you might even find yourself missing the basement...
True to their ghostly nature, many of them possess transformation abilities.
And as for the boss… let’s just say you can expect many horrifying transformations. 😈
Looking Ahead
We want to thank everyone who played the demo and shared feedback with us.
Your input has been invaluable — especially regarding the Slingshot system and clarity of charm descriptions.
Following the Early Access release, we’ll be focusing on Slingshot improvements throughout November and December.
Our goal is to evolve beyond simple “charm aiming,” adding new mechanics, richer feedback, and more satisfying visual effects to make each shot feel impactful and dynamic.
Many of you have also requested clearer Charm keywords and descriptions — this feature will be included in the upcoming v0.2.0 update.
🗓️ Future Roadmap
In the first half of 2026, we’ll begin development of Act 4 and Act 5,
alongside expanded Charm synergy systems and enhanced effect visuals.
We’ll share more detailed plans in a future roadmap update.
Our next announcement will likely be about Act 3’s development progress,
but if things move quickly, we may post an additional update before the Early Access launch.
Thank you always for your incredible support.
We’ll keep doing our best to make Midnight Study even better.
Have a wonderful night — and enjoy your Midnight Study! 🌙
