Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
Fixed an issue where some contract clauses had way too much vertical whitespace.
For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
Fixed client-side lag due to unnecessary property texture updates
Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
Combustion Generators now consume fuel at a constant rate.
Power grids only enable combustion generators one at a time as energy demand increases.
Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
Reduced sea level rising performance impact
Reduced client-side lag related to frequently changing pipe outputs
Minimap icons load faster on big servers
Player names are now always visible
Improved map update performance
Fixed a performance issue related to opening the chat log
Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.