· Camera View Storage:
· We added logic to store the player’s current camera position and rotation right after the intro text finishes scrolling, while the player is still driving.
· Car Showcase Sequence:
· The camera smoothly transitions to each car in your showcase, following each car as it moves.
· The car information UI is positioned above each car and follows it in real time.
· Camera Restore:
· After all cars have been showcased, the camera is restored to the exact position and rotation it had before the showcase started.
· This means the player resumes with the same camera view they had before the sequence, with no need to manually adjust the camera.
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How It Works Now
·During the intro text:
The player can drive their car, and the camera behaves as normal.
·When the car showcase starts:
The system saves the current camera view, then cycles through each car, following and displaying info for each one.
·After the showcase:
The camera instantly (or smoothly, if you add a lerp) returns to the player’s last view, so gameplay resumes seamlessly.
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Why This Is Better
·Player Experience:
The player never loses their preferred camera angle or has to manually reset the view after the intro.
·Professional Feel:
The transition between gameplay, showcase, and back to gameplay is smooth and intuitive.
·Extensible:
This pattern can be reused for any future cutscenes or camera events.
