- Rewrote Power-up code to prevent crashes when collecting a power-up.
- Increased the base scrolling speed to slightly reduce the time between encounters.
- Improved frame rate stability during high-cpu usage.
- Fixed Idlephobe (green shield guy) getting stuck if he changed states too quickly.
- Reflected bullets will now scale correctly.
- Spitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit.
A huge thank you to everybody who reported bugs!
We're testing the content update now. Follow us on Twitter (@wefiends) for spoilers.