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v.1.0.11.1 Patch Notes

  • Rewrote Power-up code to prevent crashes when collecting a power-up.
  • Increased the base scrolling speed to slightly reduce the time between encounters.
  • Improved frame rate stability during high-cpu usage.
  • Fixed Idlephobe (green shield guy) getting stuck if he changed states too quickly.
  • Reflected bullets will now scale correctly.
  • Spitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit.

A huge thank you to everybody who reported bugs!

We're testing the content update now. Follow us on Twitter (@wefiends) for spoilers.