🩸 Update v0.2.1 – UI Update (Part 1)
This update focuses on the first phase of a major UI overhaul, alongside important bug fixes, balance changes, and immersion improvements. More UI updates and polish are planned for future patches.
⚖️ Balance Changes
Ghost Hunt Speed Rework
Ghosts no longer increase speed based on player sanity
All ghosts now have a fixed base speed of 2.2 m/s
This makes ghost-specific speed behaviours much easier to notice
Example: Hantu now clearly moves faster in cold rooms
Previously, sanity-based speed scaling made many ghost traits difficult to identify
Ghost Flicker Rate Rework
Ghosts now use a consistent flicker cycle
0.5 seconds visible
0.5 seconds invisible
Previously, flickering happened randomly at short intervals
This change will also support future ghost identification, as different ghosts will later have unique flicker patterns
🆕 New Content
Added a brand new Splash Screen on game launch
🔧 Improvements
Immersion & Horror Enhancements
Lights now dim and flicker during hunts instead of simply turning on and off
Makes hunts feel more immersive, realistic, and intense
Added a heartbeat sound effect when close to a ghost during a hunt
Ghost AI Improvements
Improved Ghost AI roaming behaviour
If the ghost does not have line of sight at the start of a hunt, it will roam the area where it last saw a player
Ghosts will patrol nearby rooms instead of wandering aimlessly
UI & Menu Improvements (UI Update - Part 1)
Main Menu is now fully rendered in a 3D scene
Massive rework to the Main Menu UI
Cleaner layout
Improved readability
Improved Settings Menu
Better structure and usability
Added additional settings options
🐛 Fixed Bugs
Fixed an issue where Ghost Players and Ghost AI could kill players through walls or the truck door
Fixed a bug where some ghosts had completely silent footsteps
Fixed an issue where Ghost AI standing on the leave zone could trigger a vote to leave the round
Fixed a bug where Ghost AI could spawn on the living room couch
Fixed an issue where player-controlled ghosts moved far too fast during hunts
