Patch Notes
Hello,
We would like to sincerely thank everyone who continues to support and enjoy Blind Simulator.
Based on reports submitted by our players, this patch focuses on fixing various issues encountered during gameplay and improving the overall stability of the game.
Bug Fixes
Fixed an issue where the collision sound assigned to the previously detected material would be reused when the material tag of the colliding object could not be identified.
Fixed an issue in Stage-by-Stage Mode where gender could not be selected after failing a stage, successfully completing it on retry, and returning to the initial screen.
Fixed an issue where some images would occasionally fail to appear after completing Full Mode or Stage-by-Stage Mode and returning to the initial screen.
Fixed an issue where the game would occasionally fail to progress after completing Full Mode or Stage-by-Stage Mode and returning to the initial screen.
Fixed an issue where the failure state would not reset when restarting after failing a stage by taking merchandise outside the Store.
Fixed an issue where some items would become abnormally large when restarting after failing a stage by taking merchandise outside the Store.
Fixed an issue where merchandise taken outside the Store would disappear when restarting after the resulting stage failure.
Fixed an issue where taking a book outside the Store from the bookstore on the second floor would trigger the alarm but would not result in stage failure.
Fixed an issue where the screen would not display correctly when passing near the rooftop area on the fourth floor of the Store.
Fixed an issue where the player could become stuck in certain areas outside the Store.
Fixed an issue where the player could pass through walls in certain areas outside the Store.
Fixed an issue where respawning in certain areas outside the Store would place the player in an unintended location.
Fixed an issue where the player would fall after respawning in certain areas inside the Store.
Fixed an issue where the payment card trigger for Store Quest 12 could also be activated during Quests 10 and 11.
Fixed an issue where the white cane would not appear after restarting a Store quest following a stage failure on a different floor.
Adjusted the floor activation sequence when starting Quests 11 and 12.
Fixed an issue where a leash collected in advance during a quest other than Quest 12 would later disappear.
Improved the reset process so that the leash is immediately reset when a Store stage is failed.
Fixed an issue where the leash reset process would be interrupted when the corresponding Store floor was deactivated, preventing the leash from resetting correctly.
Fixed an issue where the leash’s physics collision sound would play on floors other than the fourth floor of the Store.
Adjusted the leash so that its active state is correctly synchronized with the activation state of the Store’s fourth floor.
We will continue working to provide a more stable and enjoyable gameplay experience based on your valuable feedback.
Thank you.
The Pathfinder Development Team
