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Oh what a tangled… nevermind

Hello again brave Orioneers!

This update should help you finally make sense out of what’s going on when you run out of fuel. Now, no fuel means no go! You’ll have to get some fuel somehow or you’ll starve in the cold grasp of deep space. Sorry.

And, so you can practice running out of fuel a bit, we’re rolling out our biggest, messiest Starmap yet. Good luck and let us know how it works out for you.

We’re alway excited to hear from you here, on twitter, or during our weekly twitch stream. You should talk to us; we’re really nice!

Have fun!

Patch Notes

  • Running on Empty
    • Running out of Fuel now will cause your ship to enter an SOS state! You’ll stop moving and have to wait for someone to make a trade with you!
      • This addresses the weird 2x consumption rule we had originally. It’s a little rough right now, so we’re planning to polish it up some more. Let us know what you think!


  • UI Updates

    • Added some differentiators for the Captain’s portrait to make it feel more… Captain-y.
    • Added some new indicators for when you are out of resources.
    • Small tweaks here and there to make the game feel more polished.

  • Away Mission Fixes

    • Fixed most (if not all) Away Mission steps that had overflowing text. Finally, you can find out what we meant by “Ice cre”!
      • If you see anything overflowing, let us know!


  • Encounters

    • Added two new encounters with arts!

  • New Starmap: The Telchines Tangle

    • Our longest Starmap yet!
    • We’re continuing to experiment with Starmap length, so expect some changes to these 4 current ones in upcoming patches.

  • Balance Updates

    • Hull updates.
      • Increased starting hull to 7.
      • Increased Capacity to 14 so that you can collect Hull from the start.
      • We’re still trying to find the right feeling for Hull, so expect this to fluctuate.

    • Various outcomes have been tuned to make them feel better / make more sense.

      • E.g, +50 Fuel rewards for a Success outcome have generally been bumped up to +100.
      • When the text says “you get fuel” you will, you know, get fuel.
      • “Spilling a pitcher of iced” tea will no longer cost you -200 Food.

    • Events should only happen (at most) one time between Destinations.

  • Various Bug Fixes and Tweaks

    • Several rewards were fixed to give the right amount of resources.
    • The quest for grammar and typos continues.
    • The “low resource” SFX has been muted since it happens so frequently.
    • Hull container turns Red when at 1 instead of 0.
    • Swapped music in several of the Starmaps.