Developer postOriginal post (opens in a new tab)

Crisis! Action! Buzzwords!

Greetings, trailblazers.

This update does some work to polish the overall experience of the game. Stars are now animated, and the Draft Screen now has a little more… pizazz... to it.

There’s also a new type of encounter: Crises! They’ll force you to use one stat to resolve a situation. Be ready for anything.

You can check out the full notes below. We’re always looking for feedback, so let us know on the forums, twitter, or join us for our weekly streams!

Enjoy the new update, and have a great weekend!

9/18 Patch Notes

  • Steam Cloud Save
    • Your game progress is in the cloud! Play everywhere!

  • UI Updates

    • Draft sequence has had some animation love. It’s fancy now!
    • All encounter choices now also display the resource you gain.
      • It serves as both a reminder for what you’re aiming to gain, but also calls out when different resources can be acquired.
      • We’ve roughed them in for this version, but if the feedback is positive, we’ll integrate them more fully into the buttons.


  • Starmap Art Updates

    • We’ve added animations to the stars and destinations. Look at ‘em move!
    • We’ve shrunk the scale of the Starmaps so that you can see more of the map all at once.

  • Balance Updates

    • Tweaked the outcomes over several existing encounters.
    • Modified initial Probability Drive state to make the game a hair harder. Is it too hard? Too easy? Let us know!

  • Scale of Redshirts

    • Changed the scale of Redshirts from units of 5 to units of 2.
      • You will lose and gain the same percentage of Crew. For example, if you were supposed to lose 25, you’ll now only lose 10.
      • This was done to help increase the value of Redshirts on an Away Mission, as well as shrink the length of the Orbituaries. Reading “Starved to Death.” 30 times ain’t that funny.


  • Encounters

    • 7 new encounters!
      • They’re using generic art right now. They’ll be updated in the coming weeks.


  • New Encounter Type: Crises!

    • As you travel, certain destinations will result in a Crisis!
    • These are similar to encounters, but give you only two choices within the same Stat type. Be ready for anything!

  • Bugfixes and Typos

    • Every encounter has had a grammar pass. English much gooder now.
    • Squished some small bugs people were experiencing.