I started exploring the idea of a mobile version of my game demo, sketching out the core experience and layout first. As I was designing it,

I realised it would play perfectly on a tablet, especially the one I was using, the Wacom Moving Pad 11. In the game engine GDevelop, I began to port the PC demo to mobile, optimising the code, adding touch controls, refining gameplay logic and stripping out heavier PC features for smoother performance. I then exported the build as an Android package, installed it on my Wacom Movink Pad 11

Here's me playing Astro Burn right on the tablet.

The mobile version serves as a gateway, letting players jump straight to the Steam page to learn more about the game and play the full demo on PC if they enjoyed the mini version.
